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randallrodriguez
Reviews
Morty score
47
Escape rooms
47
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25
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randallrodriguez
Stacy Martin (He/Him) | Grand Rapids, MI
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Experiences (47)
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Reviews (25)
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Escape rooms (25)
IRL (25)
User’s rating
Sugar Rush
Exit Escape Room NYC
Escape room
IRL
This room was absolutely delightful. Your team is competing in a Cupcake Bake-Off, but you've been locked in a test kitchen by your competition. You must escape AND decorate cupcakes before time elapses. Comes with a cupcake for each player to enjoy!
Ghost Light
Myss Tic Rooms
Escape room
IRL
This was a delightful, narratively driven room. Everything just elegantly flowed, from one puzzle to another. Slightly spooky, without even coming near "creepy." I don't think I've done a room where I've had such a sense of calm wash over me as I played.
Candy Factory Challenge
Escape Room Novi
Escape room
IRL
This was simply a delightful room, with the joy and visual sparkle of Willy Wonka around every corner...with some nice surprises waiting to be sprung on you.
Wizard Of Oz
The Panic Room 2 - The Grove
Escape room
IRL
This was easily my favorite of the four rooms I did this visit to Panic Room. Big Wizard of Oz fan, here. Read all the books growing up. So there were little touches here and there that I appreciated. Great for a solo player…but I could see a small group of experienced players dominating.
Marvellous Magic School
The Panic Room 3 - St Georges Centre
Escape room
IRL
I really enjoyed this, and I can count on one had how many >60 minute games I’ve done. The set design was great and I really enjoyed the overall experience. Very few mechanical locks, which was great as I was having trouble at this location with physical locks in relatively dim light. Only complaints were poor hints on the puzzle on the first door…and that I was deathly ill and needed to step out partway through.
The Jade Skull
Escape Room Brighton
Escape room
IRL
Of the two rooms we did at this facility today, I liked this one leaps and bounds ahead of the other room. Here, we were tasked with exploring an Aztec temple that was going to be leveled by an earthquake in about an hour's time; we had to go in, locate and retrieve the legendary Jade Skull, worth untold amounts of money. The set design and technology were both impressive (only two physical locks), and where with the UFO room (see review) I felt we were employing a constant stream of hints to keep forward momentum, here we only reallly had one hint toward the beginning (and also one requested confirmation that some set design elements were merely window dressing and not clues). Note: I am biased by the theme, as ancient ruins and archaeology are some of my favorite themes. Also, UFO was one of their most difficult rooms, and this was one of their easiest. But, this was very enjoyable and atmospheric, with some clever puzzles, as well.
The Last Defender
The House Theatre
Escape room
IRL
From 2016: Almost didn’t include this here, as it was a completely different experience, set in a closed of theater space, the size of a small soundstage and about 6 times the size of a standard Escape Room. You put on jumpsuits. You had codenames. You had to divide and conquer. It was actually much less sequential than most Escape Rooms, and a bit more "here's a bunch of puzzles you can solve in any order," like the first one I did in Grand Rapids. But...it was a fun immersive, high production experience.
Missing
Escape Plan Columbia
Escape room
IRL
From 2016: A fun twist on all the ones I'd done. The seven of us were shuffled up and three were placed in the "kidnapped" room, and four of us were outside that door, helping free them. We had to 1) free the captives and then 2) escape the killer's "house." In total, there were three connected rooms. We accidentally won due to a key box being only partially locked, but went back in and beat it the "proper way"
The Bunker
Fox in a Box Chicago
Escape room
IRL
From 2016: Everything made sense and locked together nicely and in order…the few places we were stuck, the clues made sense in terms of pointing out things we missed. It was in some ways easier than Zombie Lab (which is done by the same group), but not so easy as to be unsatisfying.
Nuclear Annihilation
Escape Room Madness
Escape room
IRL
This was a pretty standard "stop the explosion" scenario. There were however well over 10 mechanical locks to open in dim light...not an ideal pairing. Overall, the puzzle solving was fun, but the momentum slowed or came to a screeching halt as you took the 4-digit code you just discovered and tried to figure out which of the multitude of locks it matched to. Many of the locks used symbols to associate the puzzle to which lock it matched to...but not all.
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