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Starting in the summer of 2017, some of you journeyed to The Cabin to find your friend Walter who was investigating a string of disappearances. Some of you escaped with your lives, some of you did not. Each of you learned that Stanley the Toy Maker was behind it all. The Cabin: Stanley’s Sanctuary the story continues to unfold. You’ll journey back to The Cabin to find the book Stanley used to capture all his victims’ souls. You’ll need that book to help you with part 3, Stanley’s Toy Shop. You and your friends have decided to steal the book but Stanley saw you coming! You have awoken restrained in a cell and separated from your friends. Do you have what it takes to stop Stanley and save the world?
105 escape rooms
It was better than the first one and I’ll give it that. But man this was rough from top to bottom. Probably had a lot to do with our GM being really uninterested, she even just walked in at one point? Just bizarre
204 escape rooms
During our second game play, we thankfully had a new game master. She lifted our spirits, but we had the reverse problem with her. She kept shouting out clues without us asking. It’s a strange experience when you’re focusing on a puzzle and the walkie talkie is chatting away in the next room. This time, we beat their room, but it was frustrating half way through when she stopped us to explain how to reset a lock because she forgot to explain it at the beginning. It ate up our time. At the end, we were staring at the final puzzle, believing we had the wrong combination because nothing happened. After half a minute the box finally popped open. I think the game masters need a lot more training. Everything tells you not to touch, don’t peel, don’t lift, don’t move and there are a lot of red herrings. There’s zero immersion here. I couldn’t tell you why I was locked in the cabin and if you asked me where I was stuck, I would have never guessed a cabin. I’ve played some bad rooms, but the game masters make up for it. Unfortunately, this was just bad all around.
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