
michaelyoung
132 escape rooms
Dreadful. Broken, fiddly props meets absentee game master meets red herrings meets unclear win states. This room allegedly holds 12, yet it barely has enough for 4 people. Poor clueing, red herrings, and inadequate lighting pad the runtime. The setup for the game is thin, and it’s never really made clear what the goal is. Definitely avoid.
Gameplay
Debilitatingly linear. So many choke points. Left many players bored, frustrated, or playing admin.
Atmosphere
Generic Sherlock set. One prop was interesting, but it felt out of place. It’s mostly laminated paper and traditional locks.
Customer service
GM was absent many times when needed for sanity checks due to faulty locks and props. When asking for direct clues, she wasn’t knowledgeable about the room or our status. It was deeply frustrating.
Particularly interesting or different
No
Story
Basically nonexistent. We had no sense of motivation, and we had no idea what the win condition was.
Difficulty
Hard
Hard mainly because of poor clueing and low lighting.
Game tech
Mechanical
Ideal number of players
4
6 was too many. Can’t believe they’ll let 12 be in the room at once.
Scary
Not scary
Was anything broken?
Yes
Several stuck locks, one janky prop, GM having no authority to help us without calling the owner.
Live actors
No
Physically active
Somewhat
Some will have to crawl, though there are workarounds.
Accessibility
Low lighting throughout. One color puzzle. Awkward crawl space.
Easy to find location
Yes
Parking
Easy