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It is dangerous to explore that which should remain untouched, but this hasn't stopped our expedition into an ancient Mayan Ruin. The further we explored the more lost we felt, until.... we stumbled upon a tomb, the entrance behind us slammed shut. Where are we? What's happening? With anxieties rising we fight to find a way out. Something is off. An unknown presence is here. A consuming presence. We must escape before it's too late, or risk being lost forever in this curse! β
All ratings (75)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
1 escape room
My sister gifted me this experience as a Christmas present, this being our first opportunity to fit our respective busy schedules. I had never done an in-person/live escape room before, but had a wonderful precious experience with a virtual room in the past. Curse of the Mayan Ruins was, in my estimation, the first of what will end up becoming a multitude of experiences in our future! It was quite immersive; fun and challenging without escalating to frustration; and innovative in its room design (from my novice expectations at least)! We had a blast, in no small part thanks to our profoundly delightful GM, Lexi, who was playful, friendly, adaptive, intelligent, and kind from the onset of welcoming and prepping us for the experience; guiding our explorations of the temple; and integral to our eventual victorious extraction and debriefing! I for one would very highly recommend her when booking any expedition!
Very fun! Puzzles were challenging and built upon one another in a logical way. Story was entertaining, and Lexi, our guide and GM, was brilliant!
This was my very first in person escape room! I was quite impressed with the coordinated effects, lighting, and audio elements that made everything considerably immersive!
Lexi was beyond terrific! She was enthusiastic, remained in character, was profoundly helpful and kind from beginning to end! It was an absolute pleasure to meet her!
12 escape rooms
Such a great experience⦠we loved the room, the unique and creative puzzles and our absolutely amazing GM, Hailey. She elevated this experience even more and we left with giant smiles and talked about this room for days after
Yes
Hard
The GM helped us a ton and felt like a part of our archeology team!
High tech
A great mix of both
4
We were 3
Not scary
12
No
No
Somewhat
Only because we moved around in the rooms a bit
Pretty great⦠there are only a couple spaces that would be hard in a wheelchair. I have mobility impairment and this room was surprisingly great
Yes
Very easy
Easy
Doesnβt get better! Free and right in front, plus level, no stairs
12 escape rooms
We all absolutely loved this one! Very immersive set and our fantastic GM Haley helped us (while in character) through the whole thing. I would highly recommend this room to any escape room fans or even newer players : )
Pretty good flow. We felt lost a couple times but the GM helped.
Really amazing and immersive set.
Really amazing GM very helpful and she stayed in character the whole time.
Easy
Easy parking right out front
57 escape rooms
Pretty straightforward puzzle, a little dark overall for the atmosphere ;P
It was a little bit dark and puzzles is pretty simple
60 escape rooms
I love this room and the amazing merch for it! I appreciate how much went into this room!
Yes
The puzzles were so on brand with the theme! It was such a fun time!
58 escape rooms
Escape Hour is one of my favorite escape room companies, and their Gig Harbor location is incredibly impressive. The hospitality, creativity, immersiveness, cleanliness, and excellence are up to Disney World standards. Their storylines are clear and creative. Their puzzles are intuitive and well-connected to the story, and the room designs are meticulously crafted to immerse players in the world they are created to portray. Their spacious lobbies are impressively designed to introduce players to the story before the room begins. In the lobbies, there's a store with a lot of branded merchandise, a clean restroom, and a nice backdrop for post-room photos. The hosts obviously love their jobs. They are proud of their company, and they are excited for people to get the opportunity to experience their rooms. Escape Hour has one of the best escape room websites I've ever seen with beautiful artwork, intuitive navigation, and a lot of information about each room. They are very active on social media, and they do a great job of staying connected to their fans. Their puzzles and supplies work every time, and hint giving is clear and generous. They do use a lot of generation one locks, but their generation two locks are strategically placed to add immersion where the generation one locks remove it. Their rooms are too dark for my taste, but they do provide flashlights/torches. The hosts who tell you the story of the room aren't incredibly dynamic, but the rooms themselves do a good job of telling the story. The rooms have exciting climactic endings, and the host takes time to celebrate with you when you succeed. In fact, they take it one step farther and ask, "what was your favorite puzzle?" I love that! The game master actually takes time to talk through the room with you. They'll even gave us some behind the scenes information when we asked. The Curse of the Mayan Ruins is one of the best rooms I've ever played, largely because I love Indiana Jones! There's no one thing that makes the room so good, but it's just a lot of fun. It's the whole package. They did everything right. The physical challenge was actually a challenge, and the design is excellent. Everything, from the walls to the floor, was meticulously designed and integrated into the story. There is a great overlap between puzzle elements and design elements. The props and design elements are only props and design elements until you realize that they are actually puzzle elements. They hit a perfect balance between puzzle room and immersive experience. The immersive story compliments the puzzles well, but they don't take away from the puzzles. The puzzles and theme are just a lot of fun. I really like doing rooms with only two or three people, and this room is great for a small group. There are multiple nonlinear elements that allow multiple players to simultaneously work on a puzzle, but it creates good bottlenecks that bring players together at transitional moments. I rarely love rooms with this many generation one locks, but they were able to create generation one puzzles that actually fit the theme. The room had one of the most challenging logic puzzles I've done in a room, but it was doable. When you complete it, you have a great feeling of accomplishment and pride.
Spooky
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