
sandis
86 escape rooms
This room had a great mix of physical elements and logic puzzles; and great integration between the puzzles and the story. Lots to do in the room as well, so good for experienced escapees!
Mark as done to rate
Permanently Closed - Ancient evil has awakened in the town cemetery. People are afraid. Those who go outside after the sunset never return home. The mad guard swore that he had heard them moaning from an ancient crypt, but himself disappeared without a trace on the next full moon. The locals tried to fight the evil on their own but no one from the group of brave men came back from the burial ground. This night, your curiosity prevailed on you and you have decided to visit the cemetery in the middle of the night...
All ratings (56)
Very Positive

86 escape rooms
This room had a great mix of physical elements and logic puzzles; and great integration between the puzzles and the story. Lots to do in the room as well, so good for experienced escapees!

33 escape rooms
One of the best rooms!!!! It was the hardest room which I have done but I loved the challenge. Mostly non linear but changed to linear towards the end. Loved that the clues were delivered as part of the game
4

96 escape rooms
Amazing!! Such a cool room, love the different puzzles and more mechanical way of working.
Not scary

82 escape rooms
Loved this, some puzzles stumped us for a bit, but overall good fun!
Yes
Hard
High tech
Mostly high tech puzzles
4
Spooky
12
No
No
Somewhat
Yes
p
43 escape rooms
a really cool concept of a room, no locks all interactive puzzles. Thoroughly enjoyed it

58 escape rooms
Nice room, nice theme, like how it‘s all mechanical and technical and no locks and such! Loved the laser bit ;)
Spooky
t
58 escape rooms
2-3 issues interrupted flow. (In debrief with GM) Apparently we solved one of the puzzles ‘early’ which triggered sound effects but not the hidden object to actually open. Not sure why GM thought it was early as the room was not linear at that stage and we had all the clues. Also unhappy that on 2+ occasions significant force is required to trigger objects. Whilst in retrospect we were not given the usual ‘two fingers’ or ‘toddler strength’ line, it’s something you come to assume after 99% GMs repeating in every other room preamble. Has the potential to be a good room if some game flow and preamble speech updated.
Yes

41 escape rooms
I didn’t escape this room unfortunately! It was one of the first padlocked rooms I have completed and wasn’t use to not finding locks etc as it is more tech based. I would 100% recommend as even though I didn’t escape, the game masters are so amazing and try to help as much as they can
Expert
c
43 escape rooms
Didn’t love this one! We found it very hard as one of our first rooms

51 escape rooms
Great room, little bit confusing at times but cool concept with no locks!!