Mostly positive (3 ratings)
Mark as done to rate
Welcome to Isla Revelles – a previously uncharted island which even the locals won’t go near, rich with clean energy resources ready for distribution. Ferrox Industries recently sent a specialist mining team to the island to start testing and transporting these resources, but after building the mining base, the entire team mysteriously disappeared. As part of Ferrox Industries investigation crew, you have been tasked by CEO Luke Ferrox himself to go to Isla Revelles, re-establish communications to the island and find out what happened to the mining team. But be warned, a storm front is closing in on Isla Revelles, and in 60 minutes you will be trapped on the island – along with whatever else might be there too…
All ratings (3)
Mostly positive
Gameplay
Mostly positive
Atmosphere
Mostly positive
Customer service
Mostly positive
60 escape rooms
I’ll start off by saying that I did really enjoy this room. I played it with a first timer and they absolutely loved every second and you just have to love a room with a little verticality. It’s fun that the safety video is themed to each room specifically and that the GMs get into character for the story and the ending. The GM congratulated us each time we reached a new room which showed they were paying attention, (although at the end asked us how we worked out the answer, so not sure if they listened along too, or if this Q&A at the end was just part of the experience) I did like the logic part of the final puzzle but one element kind of relied on memory and if you’d forgotten it I don’t think you’d be able to “win”. Clue system via walkie talkie which I’m never a fan of, but didn’t need to use it in the end so it’s a mute point. A door was left open which the GM had to come in to close, but it didn’t effect our game as it was done quickly before we’d entered said room. A few other things did feel like they used to be more elaborate and technical puzzles but have since broken and been retrofitted to work differently, but I am just speculating. Overall, I would recommend this room! Specifically for groups of 2-3 with little experience (maybe a 4 at a squeeze) Or to play at a leisurely pace for experienced players.
We figured out the room without any hints which shows that the game flowed well.
The rooms looked and sounded the part, though a little chilly.
Staff were friendly and congratulated us on entering each new room as if to prove they were watching.
Yes
Easy
Completed it quickly without any hints, however was told this was unusual so perhaps usually more of a medium difficulty.
Mechanical
I wouldn’t say high tech but several computers and screens involved.
3
Not scary
Yes
A door left open and a few thing that seemed broken but cannot confirm.
No
Somewhat
Crawling for all and climbing for at least one
Was dark but was given a torch to share. Some audio was rather quiet and hard to hear over the room soundtrack.
Yes
Easy
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