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Decades of chasing, coming to an end in 90 minutes Will it end in joy, or tears? A group of scientists have been on the run for two decades, on a mission to hide a device that the world is not ready for. You have tracked them down to the Crypt, but they have left you with an explosive surpriseβ¦ one last assurance the Steam Sphere wonβt end up in the wrong hands.
74 escape rooms
We called for someone for over 10mins and no one answered. When we walked out of the room we still couldnβt find anyone. Eventually, the game master came but we were already mentally checked out.
69 escape rooms
We have done lots of rooms and this was the worse. We actually walked out in the middle because the game master messed it up so bad. Reset wrong, tried to reset it in the middle and told us we didnβt need in stuff we actually did. DO NOT GO HERE!!
Started the game 10 min late and GM was awful
No
???
Mechanical
Both
6
Not scary
Yes
No
Somewhat
No
Easy
109 escape rooms
Just save your money and go to Escape Code. This room is expert level because the creator of the room made this hard on purpose according to our GM. Just donβt do this room.
Yes
Expert
Not scary
No
No
Very
Yes
Easy
74 escape rooms
We had a very frustrating experience doing this room. The puzzle-to-puzzle flow felt very disjointed, and the GM broke immersion by entering the room each time we got a clue. Most of the puzzles did not feel integrated into the theme very well. The tech level and set design fit the theme and was really neat, but it couldβve been utilized better with better puzzles.
The gameplay was very frustrating and did not flow well. It felt like we met each new puzzle with a sigh instead of excitement. The puzzles felt unnecessarily ambiguous and tricky only to add time.
The atmosphere and set were all very well-constructed and immersive.
Everyone was very friendly, but the GM came into the room each time a hint was given, which completely broke immersion.
No
The game had the potential to be very interesting and inventive, but it was too frustrating to be remembered as such.
The plot itself was memorable, but the elements were not well-integrated. There were at least a couple of set pieces that did not match the theme and felt like they were only there to serve a puzzle, not the story.
Expert
We would not have made it through the room without several clues, but we feel at least part of this was due to poor puzzle design/game flow. A lot of the time it was hard for us to figure out what we needed to do next.
High tech
There was a good mixture of high tech and mechanical, appropriate to the theme.
4
Not scary
13
Nothing was difficult to reach or age-dependent. No specific content thatβs sensitive or anything like that.
No
No
Somewhat
One portion of the room would not be accessible for those with mobility disabilities.
Yes
Easy
58 escape rooms
The game wasnβt complete when my family went. There was no indication that we did the last puzzle right or anything that way. We did it a few years ago so it might be better now.
No
Easy
Not scary
Yes
No
Not at all
Yes
Easy
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