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Chapter 3 continues where Chapter 2 left off. You survived the vandal attack on The Bunker and collected survival gear from The Hive. Now you must travel through an underground tunnel to make it to the UHC. You stumble upon a locked gate and suddenly find yourself trapped by The Gatekeeper, a creature like human, who has been handsomely paid by Lightcrawler to trap victims, and unless you can fix his broken generator, he will alert the vandals. Will you and your team get the generator working before time runs out and can The Gatekeeper be trusted?
10 escape rooms
Unlike the previous chapters teams need to be aware that the “helper” in the final chapter is not entirely your “friend” and is there to throw you off. For example, at least three times we asked for help then explained outloud our interpretation of what they said, turns out our interpretation was wrong, but did not find out until several minutes later instead of on the soit. Also, *IMPORTANT* they gave us wrong information ON PURPOSE. And when we tried to correct them they said “ I was just being sarcastic” , obviously when they didnt apologize this confirms they were staying in character to give us incorrect information. this is a cumulative of all 3 “rooms”. They are ver small and contain only one additional room at most which is sort of at odds with escape rooms. Also, they seems to be overly dependent on solving combination locks, the decor is great and fitting tho!
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