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Dr. Sandra Watson has developed an innovative technology that allows doctors to enter a patient's mind and reawaken them by stimulating one memory at a time. Come help wake the patient.
93 escape rooms
Played this as a split team challenge with Ranger Station. Room was simple but had obvious effort put in to making it feel like a hospital ward. Puzzles were pretty simple in design but there were enough to keep us busy for the half hour we were in the room, as a team of 6 we were able to complete the room in the half hour timeslot. The room feels like it was designed around the tech available and wasn't as immersive in game flow as some others. Still a fun time!
43 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
32 escape rooms
Good, immersive story. Once we figured out how the story translated to the 2nd room we did better. We were mid way through the last puzzle when time ran out and they let us finish. Always appreciate those few extra minutes to make us feel slightly more accomplished.
Always amazing staff here!
Interesting story and novel approach to the theme.
Medium
A bit of both for this room.
4
Well lit first room. The second room was darker, but easy to see what we needed.
Yes
Easy
88 escape rooms
This was a great room! (And it was actually this company which introduced me to Morty!). Some really fun technology puzzle in here. Multiroom (which I love), and the second room is pretty cool/atmospheric! Lots of puzzles, and kind of confusing a bit in the beginning of the second room, but once you get the hang of it rewarding. Really followed the story well too, which can be really easy to forget in other rooms!
37 escape rooms
I really enjoyed the storyline in this room! The puzzles had a good variety of difficulty and the GM was always checking up on us if he noticed we were stuck, which was nice! I love that this location offers the option of picking a difficulty for each room, which results in some objects/puzzles being altered in the room, and will adjust how much help you receive from the GM! I’ll note that this room follows the common “puzzle, lock, puzzle, lock, etc.” pattern which can be a con for some people. Overall it was fun! :)
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