The Wizard's LairThe Wizard's Lair
1/2

The Wizard's Lair

Mostly positive (10 ratings)

  • Escape room
  • IRL

Mark as done to rate

You are at the wizard’s lair where he has spent his last years of his life! Will you enter the dark chamber and work quickly to unravel the mysteries in here?

  • 2-8
  • 60 mins
  • Not scary

Ratings

All ratings (10)

Mostly positive

Reviews

@danielbowman
danielbowman

9 escape rooms

The facility is a little hard to find, in a one-way street accessible through a neighborhood and hidden in the back of a house-turned-business-park. They let you in 5 minutes before your start time, and if you haven't done waivers you will need to fill them out quickly while rules are being given (which I disliked, as I hadn't been sent a waiver by my group organizer and could not focus on both the rules and the waiver, and I missed some of the room details). The room itself was fun. The GM had a character and engaged with us in an immersive manner. There were a fair number of padlocks, unfortunately, but also some more unique puzzles, including several cool alchemy puzzles and a twist on a common code puzzle I quite enjoyed.The room was linear, but also fairly challenging, as we had a group of 8 and only about 3 minutes left when we succeeded. I liked the in-character hint system as well. The GM took a photo with one of our devices, and told us our official time, but those details were not sent to us afterwards.

Gameplay

Flow was pretty good, but the first puzzle can be unintuitive to figure out if you missed some of the intro while doing waivers.

Atmosphere

Most of the room was immersive, but there is only so much you can do to disguise that this was once a living room.

Customer service

The GM was fun, engaging, and did some good character work.

Particularly interesting or different

Yes

Some puzzles I had not encountered, and a twist on a more classical code puzzle that I really liked.

Story

The plot was simple, but the majority of puzzles matched.

Difficulty

Hard

Without hints we wouldn't have made it.

Game tech

Mechanical

There are a couple of Gen-2 puzzles, and some chemistry puzzles as well.

Ideal number of players

8

Barely made it with 8 (though several were first-timers)

Scary

Not scary

Minimum age

14

Chemistry puzzles best done by adults, and a couple of things require some reaching that a small child could not do.

Was anything broken?

No

Live actors

No

The intro and success are done in-character, but there are no actors in-room during play.

Physically active

Not at all

Accessibility

There is one section that requires stepping over a 1-foot-tall divider. A couple of puzzles require crouching. Good eyesight is fairly important here. Reading comprehension is mildly necessary. A steady hand is strongly recommended. Groups must be able to hear to get clues, and able to speak to solve at least one puzzle.

Easy to find location

No

Use your GPS, trust me.

Parking

Medium

There were enough spots for our vehicles, but if another game or the other businesses there needed the spots it might have been problematic.

Sep 9, 2023 | Experienced Aug 21, 2023

Showing results 1 of 1

Loading...