
michaelyoung
132 escape rooms
Tons of red herrings and very scant clueing. Figuring out which random input you find is actually accurate is what pads the run time. Everything is a traditional lock, and most puzzles are just finding the right thing as opposed to doing any type of abstract thinking. The atmosphere is creepy, and the staff is nice, but this is clearly just a tacked-on element to the rage room business, as opposed to something that is truly worthy of being part of the escape room community.
Gameplay
This game isn’t really about puzzles. Instead, it’s about sifting through red herrings until you find an input that actually matters. Hints are given less than every 20 minutes by the GM just walking into the room, breaking any immersion.
Atmosphere
It was very creepy looking. Not over-the-top, but it was like a mid-level haunted house.
Customer service
GM was friendly, but the hint system of simply waiting for the GM to enter the room and ask if you need help just wasn’t immersive or even fun. I spent so long spinning my wheels to wait for a hint.
Particularly interesting or different
No
Story
There was a lot of flavor text, but it had no bearing on the puzzles or solutions. I would have liked the lore to be more than just on paper and merely used as a distraction.
Difficulty
Medium
The puzzles are far too easy. However, finding everything you need and finding what matters is very difficult.
Game tech
Mechanical
All combo and key locks.
Ideal number of players
1
Honestly, there’s not enough to do here. All you’ll do is search and scratch your head as you test a dozen or more possible ideas. A larger group would not be fun.
Scary
Spooky
The low lighting and scream SFX were very creepy.
Minimum age
13
Was anything broken?
No
Live actors
No
Physically active
Not at all
Accessibility
Seems accessible. They use red for some text, so that could be an issue.
Easy to find location
Yes
Parking
Limited
