Mark as done to rate
Can you rally your team to help the timekeeper and escape it because you have taken a fabulous trip through time in the clock tower?
- 1-8
- 60 mins
- Not scary
Awards
- Nominee (2022) - TERPECA
- Nominee (2021) - TERPECA
- Finalist (2020) - TERPECA
- Nominee (2019) - TERPECA
Reviews
s
stephensjustin
32 escape rooms
Absolutely love it! Nick was so incredible as a GM in helping us have a fantastic time in the clock tower!
Gameplay
Absolutely love it! Nick was so incredible as a GM in helping us have a fantastic time in the clock tower!

ustevens
141 escape rooms
overall the concept was cool, lots of tech, but a few of the puzzles were very clunky and needed to be put the exactttt way for it to work. there was not a ton of puzzles that made sense (going from point a to b). they did say it was their hardest room, but i feel the puzzles didn’t lean themselves to the next puzzle well at all. i’d say 6/10 fer me
Gameplay
a
alexisgomez
101 escape rooms
I really loved this room, there was so much to do! It is possible to overthink things. All of the places we got stuck were from overcomplicating simple puzzles. We turned simple arithmetic into calculus. All of the puzzles are very fun.
Gameplay
Atmosphere
Customer service
Scary
Not scary

johnlarson
147 escape rooms
I will preface to say that my team started late for this room, so time was already working against us. However, even within those time constraints, I believe we could have had a smoother experience all throughout. While the space itself was huge and production value seemed high (enough), the puzzles were all over the place (figuratively and literally), and we found ourselves hitting a standstill very often. We’re not a purist group who denies hints, so we did ask for hints and our GM was either unresponsive for extended periods of time or just overall not very helpful with their guidance. I think that’s mostly what soured the experience overall. We had an unfortunate combination of a late start + room that didn’t quite make sense logically + a GM that was inattentive when we needed some clarity on certain puzzles. We found ourselves standing around for awhile, solving nothing, since we had run out of options on how to proceed next. While the external circumstances (such as timing and GM) were not ideal, I think that the room, independent of all that, was still lacking and could use a refresh in how things are pieced together.
n
nicholas26
31 escape rooms
So much potential in this room, but it was all wasted. A couple broken puzzles. One extremely confusing and nonsensical puzzle, and a mediocre Gm made this one our worst experiences.
m
mirandajennings
108 escape rooms
Friendly staff… just did not understand the follow of how the puzzles worked and moved along with the story…
Gameplay
Atmosphere
Customer service

adamwhite
48 escape rooms
This is one of the worst rooms I’ve ever done. Walking into the room, the staff hadn’t reset it correctly so there was a door opened that wasn’t supposed to be and a puzzle already solved. The gamemaster didn’t understand that we were trying to explain a puzzle was solved, so we were super confused and wasted time trying to get back on track. Additionally, multiple puzzles were broken and we were left with puzzle pieces because the puzzles had either unlocked or completed themselves or by us jiggling or moving them instead of actually inserting the required pieces. There was no cohesive story line, no music in the room, and it was just a mess. It honestly wasn’t even fun because most of it was damage controlling the fact that the room wasn’t properly set up. I’ve done another room at the location before that was a bit better, but still had some broken puzzles. I really wouldn’t recommend this one.
Gameplay
The gameplay was all over the place and didn’t really have a story that you could follow.
Atmosphere
The props were broken and confusing.
Customer service
Staff was nice but not super fun or engaging.
Physically active
Somewhat
You walk around a lot but that’s it.

mathispamela
66 escape rooms
This was fine. Had to share the room with someone else who wasn’t as into escape rooms, which made it less enjoyable.

mcraig
33 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
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