Ugh. Such a missed opportunity.
Broken elements and more than 5 four digit codes that hurt the flow, but unlike some rooms, at least the 4 digit codes are so well embedded into the plot, that once you orient yourself to the different rooms, you understand where each goes.
It had the dreaded “multiple input” issue, where you solve it correctly, but the input doesn’t work so you second guess the answer. Cost me 5-10 minutes.
You need 2 people for 2 bottleneck clues, one with two sensors across the room from each other, and the other reading a code that you can’t possibly read, translate and input at the same time.
Other than design/tech issues, the game was completely immersive once you got out of the vague first room, which really wasn’t themed into the plot, it was just random independent tasks. Probably for a group to split up.
It can be done solo as I did it, but 2-3 is ideal. Wish parts weren’t malfunctioning.


Particularly interesting or different
Yes
Escape game never disappoints on props
To be honest, it was a little hard to follow the drama in the room, because the tasks were designed for teams and you get disorientated going from room to room solo.
Broken elements made it seem things were not done when they in fact were, and poor completion notifications (some
Keys just fell silently or opened doors on other rooms, didn’t directly inform you were done yet. Probably not a problem for larger groups.
Tech didn’t always work. Didn’t know codes or objects worked/fit until game master informed me.
1 needs game master to override sensors and 4 is too many
Alarms and noises and theme threat if maroon:death could scare little ones
Power element didn’t light, doors didn’t open, plug wires didn’t fit snuggly, symbols were blurry, hand sensors didn’t work
Physically active
Somewhat
Turning cranks, crouching, light stretching
Accessibility
Flashing lights