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Can you fix Gideon's mistake, close the portal to the underworld and protect all of magic from getting into the wrong hands?
All ratings (42)
Mostly positive
Gameplay
Mixed
Atmosphere
Very positive
Customer service
Very positive
6 escape rooms
This room was very cool. It was immersive, but definitely a tad campy. The puzzles were interesting and many were unique. This room is hard, and definitely needs some more experienced escape room players to help guide and understand the puzzles.
There is a "magic mirror " to help with hints. It is great to keep immersion, unlike the radios used at many placed. The room was pretty cool and decorated pretty well.
Our GM was absolutely lovely.
Yes
Yes and no. It was interesting.
Hard
Mechanical
4
Perfect for 3-4. Might be too hard for 2. Up to 5 comfortably.
Not scary
Nor scary at all. Excellent for any young children or players who don't like scares.
10
Easy to reach, but may be hard to solve for children without adult help.
Yes
One of the magnets on one of the puzzles wasn't working. The GM helped remotely and it wasn't a big problem.
No
Not at all
Yes
Easy
Paid parking next door for $5.
34 escape rooms
One of the top games I've ever played! Very clever, challenging, unique puzzles. Very immersive with great attention to detail, everything was well put together. It was so good that as soon as we finished we immediately booked all the other rooms the company had.
So welcoming and fun to talk to, especially those who helped design the game, they were very excited to share.
Yes
Hard
High tech
A great combo of high tech things that felt mechanical, you get to interact with everything but sensors allow them to have magical reactions
2
Not scary
No
No
Somewhat
Bit of crawling
Yes
Medium
6 escape rooms
Passed the second time playing this room (8 months later though). Hard but fun!
58 escape rooms
The design and immersion of Sorcerer's Rescue is good. The storyline is creative and fun. Some of the puzzles were quite creative, and the room was large. The room was frustratingly and unnecessarily dark, but the darkness did make the room feel more immersive. There were a lot of very fun generation two puzzles and locks in this room. The puzzles were fun and pretty. I would highly recommend doing this room with four to six people. It's too hard for two people. COVID-19 played in big role in making this room harder. The owner of Enigma told us that usually they have live actors in the room with you, but because of COVID, we didn't get to experience that. In addition, we had to wear masks, and the masks made it much harder to do a few of the puzzles. The worst thing about Sorcerer's Rescue was the hint mechanism. We had to talk to a screen on the wall to get hints, and the hints were prewritten poems. They were not helpful. The hints were just more puzzles, and they weren't actually answers to the questions that we had. There was a CGI video in Sorcerer's Rescue that was much more impressive than the video that we watched in the lobby before we entered the room.
Yes
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