Overall it was a positive experience. I would not call any puzzle particularly difficult. Some of them were not as clear but it was an enjoyable time. I don’t think we did anything particularly quickly but we did finish with half our time left according to the GM. There was no clock to monitor time while in the experience unless we brought our own timer. I think this is a fun puzzle for teens or people first starting out on escape rooms. For experienced players, while fun, it might seem short if done too quickly.
The puzzles were fun and creative. Some of them were not totally clear but we’re still fun overall. One puzzle in the last room was not working during our experience.
The scenes and experience were very enjoyable. The premise is straightforward and it is reflected well while also being decently whimsical. There were a few self deprecating and possibly depressing lines from one character but it was all done in a humorous way.
The GM was fantastic! The staff were all extremely welcoming and friendly. Every clue was well worded without just giving the answer away.
Particularly interesting or different
Yes
It was interesting as it had several novel or unique puzzles that were fun.
Yes the plot was memorable but the overall experience is remembered more for how it was fairly simple but with cool effects.
Game tech
I cannot select both. There were lasers and contactless devices to communicate with the GM from anywhere in the experience.
The last puzzle was not working. The experience did not reference it but it made it slightly odd to see things for it but not have to use them.
Physically active
Somewhat
There was some physical activities for a couple puzzles but they were accessible for most heights and physicalities.