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You and your team are highly skilled Navy SEALS tasked with recovering the SCORPION Launch Code, belonging to the most dangerous weapon on earth. The launch code is being in held in a TOP SECRET underground bunker somewhere in the USSR. 3 days ago, your team mate, Frank Ryan disappeared while attempting to recover the launch codes. You have reason to believe he may still be alive and held hostage by the enemy deep within the underground bunker. Your mission is to locate and free him, recover the stolen SCORPION code and blow the bunker before time runs out!
58 escape rooms
This is a cool room with some unique highlight puzzles. I did feel that the flow was slightly off; we would find/get clues that we didnβt need yet, which was confusing. There was also one puzzle that required outside knowledge, and they immediately provided a clue on the screen to help us with it. This leads me to believe that most groups struggle to possess that bit of outside knowledge needed. On the positive side, there is a unique story element that involved some physical activity and teamwork. A good room, but not quite as good as Expedition Unknown. I will be back to play the third room!
Yes
Hard
High tech
Not scary
No
No
Somewhat
Yes
Limited
20 escape rooms
The room was not fully constructed. I felt like we were beta-testing thre room. GM said, assume there is a door here, and only pass through the corridor once you solve a specific riddle. :/ One of the locks were already open. During the game, somebody entered the room, and stayed about a minute and left. I think he picked up something.
No
Not scary
No
Yes
Easy
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