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THE SALEM WITCH HUNT The Salem witch trials were a series of hearings and prosecutions of people accused of witchcraft in colonial Massachusetts between February 1692 and May 1693. The trials resulted in the executions of twenty people, fourteen of them women, and all but one by hanging. The episode is one of Colonial America's most notorious cases of apparent mass hysteria. It has been used in political rhetoric and popular literature as a vivid cautionary tale about the dangers of isolationism, religious extremism, false accusations, and lapses in due process. Although the last trial was held in May 1693, public response to the events continued. In the decades following the trials, survivors and family members (and their supporters) sought to establish the innocence of the individuals who were convicted. In November 2001, years after the celebration of the 300th anniversary of the trials, the Massachusetts legislature passed an act exonerating all who had been convicted and naming each of the innocent... but were are any of these accusations warranted? Back In Time has been hired by a descendant of one of the convicted women to travel back to 1692 and conduct an investigation into the accusations of witchcraft. You and your team must gather evidence to either support or refute these accusations. Do you have what it takes to determine the guilt or innocence of this woman and put this question to rest? Sign up for this mission and find out!
49 escape rooms
The puzzles flowed very well into each other. Lots of stuff popping open, only a few keys. Lots of unique things to do. Over all was very cool and challenging but not too hard. 10/10 recommend to beginners and veterans!
Yes
Medium
High tech
3
Spooky
13
No
No
Not at all
Yes
Easy
26 escape rooms
Great room with a super nice game master. He gave us freebie hints and and really wanted us to escape.
High tech
30 escape rooms
A lot of new puzzles we have never encountered before…looking forward to their other rooms opening up
15 escape rooms
Years of mediocre rooms in office buildings with millions of Master locks set my expectations low. Back in Time is different - they brought a little bit of Hollywood to Dallas when they moved here. There’s not a Master lock in sight. Everything in the room is historically accurate (no Morse puzzles in a pre-electricity era room) and the room feels magical - things opening on their own, lights changing, and sound effects announce you’ve solved a puzzle.
Yes
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