
ricky48
90 escape rooms
I wish that I liked this room more but unfortunately it was ridden with malfunctions and our game master was entirely unhelpful. The game was a great idea but the technology fell very short. Even the hint board was malfunctioning to the point that we couldn’t see any of our hints.
Gameplay
The concept of the game was fun and game flow could have gone well if there weren’t so many malfunctions. We got stuck at many points because of malfunctions, including a malfunctioning hint board and inattentive game master.
Atmosphere
Fun and immersive Scooby Doo surroundings. Very small rooms though.
Customer service
Respectfully, the GM was terrible. They were entirely unhelpful. Many things malfunctioned in the room and we weren’t given any help. One of the things that malfunctioned in the room was the hint screen so we couldn’t even see our hints.
Particularly interesting or different
Yes
Interesting and different concept with really poor execution.
Story
The story was fun for Scooby Doo fans.
Difficulty
Hard
Would not have been hard if there weren’t so many malfunctions.
Game tech
High tech
Supposed to be high tech but the technology was really bad and almost never worked.
Ideal number of players
4
The game play could be completed with more than 4 players but the rooms were really cramped.
Scary
Not scary
Minimum age
8
If this room worked the way that it should have then it would be a great introduction for younger escape room players.
Was anything broken?
Yes
SO MANY THINGS! We lost a lot of valuable time in the room because so many pieces malfunctioned and the game master didn’t help us.
Live actors
No
Physically active
Not at all
No stairs or crawling required.
Accessibility
It was not physically intense but rooms were cramped. Most challenges could be bypassed by team collaboration and communication.
Easy to find location
Yes
Stood out on the shopping strip.
Parking
Easy
Plenty of parking nearby.