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The DeLaporte Family coffers have run dry and the city is threatening to put the house up for a tax sale. You are called to investigate the dark and cramped wine cellar, as it was rumored that Silver Dollar Sam and his band of rum runners once used it as a storehouse. Can you find enough loot to help save the DeLaporte home, or will you be stuck forever by one of the many booby traps?
All ratings (95)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
320 escape rooms
Unique experience playing a room in pitch darkness. Very tactile, and demands communication with teammates. If you have time, grab a sandwich around the corner at St James Cheese Company - they were delicious.
Unique experience
Laszlo was phenomenal
3
135 escape rooms
I did Smuggler's Den, Inventor's Attic, and Jazz Parlor. They were my 71, 72, and 73rd escape rooms, respectively. I can't say these were the best rooms I have ever done (that honor belongs to a room in Amsterdam), but they were pretty close. They are definitely must-do's if you are an enthusiast and live in the United States. The thing Escape My Room does better than any other room is create an atmosphere where everything fits together as part of a broader story. From how you enter, to what you do in the sitting room while you wait, to orientation, to the walk to the room, to the room itself, and the photos at the end--everything flowed seamlessly. It's as immersive as it gets. The rooms themselves were almost flawless. There was very little I would do differently, and even those would come down to preference and not necessarily make the rooms any better. The rooms are non-linear for the most part, but you always know what you should be doing even if it takes you some time to figure out how to do it. And there are several a-ha moments (always a good thing). I prefer them in reverse order of the way we did them--the rooms kept getting better. Five full stars easy. PS. David was an awesome game master.
184 escape rooms
A truly dark room. We preferred Escape Ventures version in Orlando, but this is our second place true dark room. Lots of sensory puzzles. Truly these rooms belong in their own category as they test such different skills.
132 escape rooms
This room was really enjoyable. It benefits a lot from the shorter length (45 minutes), since it can remain novel without exhausting its schtick. I really appreciated the way that this room used some common escape room concepts in new and exciting ways, since you can’t read anything. We played with 2 and found that to be good.
Yes
Medium
Mechanical
2
Not scary
No
No
Not at all
Requires some crawling
Yes
234 escape rooms
I couldn’t see sh!t………
Yes
300 escape rooms
With one of your primary senses removed this game has a novelty element to it. It’s certainly a good test for your group and friends. Storyline and ending lacks a bit but a solid experience. Just move slow so you don’t step on your tiny friends.
No
Easy
Mechanical
4
Not scary
16
No
No
Somewhat
Yes
Medium
62 escape rooms
This game is played nearly all in pitch black dark. We played it as a doubles team and got out, and honestly I think if you had a larger group it might make it more difficult. The whole game is about tactile feedback, exploring your other senses when sight is gone. It was fun, but the other games at this location are a lot better.
333 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
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“A private ... experience with a different approach to puzzling and a variety of new sensory inputs“