t
tinahart
28 escape rooms
This was my first SCRAP game in a permanent location (as opposed to multi-team, ballroom-style event.) I thought the time travel conceit was clever and used to good effect. The trademark (?) SCRAP word grid was there and I didn’t yet know that it was a crutch they relied on all the time. Even still it didn’t weave into the story it just was there. Similarly, we had the classic hunt around the room for a hundred pieces of things to assemble the puzzles and we missed a couple so that made it take longer. The GM, Willa, was amazing though and she made the experience twice as great as it would have been otherwise.


