This room has won well-earned awards, though arguably deserving more. The room—although MER’s oldest—is still extremely innovative and clever. The puzzles are relentlessly fun and engaging, and the atmosphere adds to the intensity and enjoyment of the whole process. If I was offered to join the mob by breaking into the Blind Pig, I’d take the job in a heartbeat.
This game absolutely blew my mind when I first played it. The puzzles were super innovative for its time and extremely satisfying to solve. To this day, when I find others who have played it, I still find myself talking about the same puzzles that rocked my world all those years ago, when I was still fresh to the escape room world.
Unfortunately, you can tell that Murfreesboro Escape Rooms’ older rooms were not as well funded as some of the prop-heavy giants like The Escape Game. However, this room was still very resourcefully designed, with mood lighting that completely brings together the aesthetic, and wonderfully themed props that tie the room together.
My GM was phenomenal, and the manager we interacted with was super helpful and accommodating. They gave us impeccable hints, since we were a very inexperienced and small group at the time, making the lost out the four clues built into the room’s difficulty.
Particularly interesting or different
Yes
The story was very well thought out and implemented, the tech involved was very streamlined and intriguing, and some of the puzzles were nothing like I had ever seen before. Plus, the exit door absolutely blew my mind at the time.
The story was entertaining, but wasn’t very detailed. It was an important piece to the room, but it was not the main focus.
The puzzles are rather challenging and require multiple people doing things at once. However, these puzzles are super interactive and engaging, making the whole experience fly by. Many of the puzzles were followed by wonderful “aha!” moments that made all of the challenge worth it.
There was definitely some really interesting tech in the room, but most of it was in the player’s control, which worked well for the structure of the room.
If you are all rather advanced players, 3 players would be perfect. But generally, 2 players is far too difficult with certain steps in mind, and 4 is the perfect amount for less experienced groups. With 5 players, although certain portions move faster, people may miss out on major parts of the room, and with 6 people, the room would be a bit cramped.
There is a rather eerie and dark tone, especially considering the theme of the room, and some activated props make sudden loud noises, but none of it is constructed with the expressed purpose of fear.
I’d say any younger than 9 can cause issues with tone, as well as the difficulty of the room may be difficult to move past.
Physically active
Not at all
There are two portions where you have to operate something on the floor, but that’s about it.
Accessibility
There are color based puzzles, but none of the puzzles are audio focused, though audio does add to the atmosphere. There are also elevated portions which limit mobility-based accessibility.
The sign is very clearly lit and it is in a very clear and open shopping center.
Plenty of parking, although it may be tougher at busier times, considering the surrounding businesses.