Im giving thumbs up instead of thumbs down because maybe it was just us. But private eye felt impossible. We escaped at the last possible second with an added 2 minutes to our 60 because we were so close to the end. A lot of the puzzles made no sense to us, we spent an hour basically walking in circles. Towards the end we all were sitting on the floor just waiting for the hour to end because we had no idea where we were or what to solve. The puzzle flow was not clear, what to look for and what to solve from the puzzle was basically non existent. We had to ask for a lot of help from the GM through the whole game, which we felt ruined the point because we wanted to be able to solve on our own. I feel like if a room only has a 5-10% escape rate, maybe something is wrong.
We did not feel the puzzles flowed well at all. The puzzles left us at a stand still of what to look for, where to look for answers or where to get the next puzzle. There were many hints we had to ask for, ask well as a lot of turning in circles.
The immersion was there, it held up against a typical escape room. Nothing super spectacular but it did the job.
We had been to chronos several times prior to this game and had a great experience. But the staff during this particular trip was just awkward. We were pushed aside by a larger group coming out of the room, no one really wanted to converse, there was a strong feeling of they just wanted to get you in your game and get you out. Something about the atmosphere felt tense. We walked out after our game and just laughed because it was just so awkward.
Particularly interesting or different
No
I mean the story plot was there, your trying to follow the story line throughout the whole game. But it kind of gets lost in the confusion of the puzzles.
Challenging but in a way that just seems impossible, i think this game needs a revamp.
Maybe the game is made easier with more players.
Physically active
Not at all