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wyatt84
62 escape rooms
This game moved to Clue carre, but we played at rise. Of all the rooms at rise, this was the lowest tech room. Lots of box and locks, with some limited tech sprinkled in along the way. The game master actually pushed a button when they saw you solve a puzzle rather than things happening automatically, which would lead to sometimes not realizing you solved something, but that experience was rare. Good design, good story, and I imagine clue carre has solved the little things in execution that it lacked in its original form.