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daniel19
Reviews
Morty score
129
Escape rooms
103
Haunts
26
6
Wishlisted
100
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daniel19
followed by
kelli58
jordanshannon
and 6 others
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Experiences (129)
Wishlist (6)
Reviews (100)
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All (109)
Escape rooms (76)
Haunts (24)
Others (9)
Community score
Neighborhood Watcher
The Escape Ventures
Escape room
IRL
Everything you’ve read is true, it’s one of the best escape rooms in the country, a must for any serious escapist. Unfortunately we had difficulty as a bottleneck button broke, forcing us to pause the game. Then, a flashlight went out, twice. Then we ran into a design that removed, which then changed the intuitive lines of a solution and burned time. Despite all of that, we had the best Game Master we’ve ever met, Elle, and she played a character and interacted in a way that completely kept us immersed despite these pauses/delays. My lord, if you just don’t overthink it, this might be the best flow I’ve ever experienced in a room that kept the creepiness cranked to 9 and the theme deeply disturbing that I’m still thinking about it hours afterward.
Bros for Life: Fraternity Heist
The Escape Ventures
Escape room
IRL
Such a fun game, a candidate for a speed run and honestly, could be done solo. The game master was super, stayed in character and helped keep us in the immersive experience.
Captain Spoopy Bones
Doldrick's Escape Room
Escape room
IRL
Negatives: it’s marketed as an award winning “comedy room” - there’s no comedy. It’s cute, but it’s a challenging pirate theme. We had a few lock issues, but the staff added time back, and they were kind and courteous with our clues. The room shouldn’t be taken lightly. It’s very challenging and has an extended split-team sequence that if you can’t break free from, could burn up time you’ll definitely need later. There are many puzzles and challenges that 2 experienced escapist can do but 4 would be best. It’s all about communication and teamwork and trust with the extended team split. We solved it with help a little over the time limit.
Outage: No Vacancy
The Escape Ventures
Escape room
IRL
Game Master makes or breaks this room. One of a kind room, very rare, but not particular interesting theme or difficult once you get going, without the gimmick of lights out, it’s a boring theme. If they upped the creepy factor past dirty wall paper and a few creepy crawlers, this could be a special room experience and even more immersive. Elle our GM stayed in character throughout and just gave us subtle nudges. She made the room experience worth talking about. Without her, this was just another room on the belt.
Yeti: Campground Kills
Universal Studios Orlando
Haunt
Haunted house
Did it twice, the Yeti height was a problem, Il 6’ and they were about the same height. The story was great, and some laugh out loud (on purpose moments). Jump scares a plenty and some great sets and ideas. Good time.
Prison Break
The Escape Game
Escape room
IRL
First, it was an amazing immersive experience. It truly felt like real cells and real rooms until the common Escape Game fuck up in the last room with multiple same # of digit solution locks. This was soooo good until the last room. Then it fell into this trap and ruined the experience. It also suffered from the too subtle issue on the bookcase. Escape Game and their bookcases…. Be warned. But the first two cells was incredible. Felt like Clint Eastwood in Escape from Alcatraz. Was absolutely exciting and a great teamwork room. Highly recommend.
The Quest
Escape Goat
Escape room
IRL
Here’s my humble opinion of what separates good from great to incredible escape rooms: FLOW. Good ones are thematic and challenging. Great ones are intuitive from A to B to C with blending into the theme. Incredible rooms put you in the EXACT plotline and order the room wants you to go, enhancing the plot, which nudgestt you in the right solution direction without needing a clue. This falls between good and great. All the puzzles were thematic and difficult, all the mechanisms and tech were seamless, but it wasn’t clear where to begin or go next. Each of the 4 orbs seemingly were isolated from each other (probably for groups to work separately) but it wasn’t clear what order you needed to solve the leftover lockboxes and mech. The last orb box order wasn’t intuitive, until the game master gave clues, which was frustrating to need that so close to the end because there were three areas where design impeded the escapist and burned unnecessary time. The artifact map, the fire box and the swords. I’d HIGHLY recommend this room for novice groups of 2-4, but a solo player has to be very fast, very experienced and guess-right-the-first-time-lucky to finish the room in time. While that seems negative, the props, plot, design, character, theme, and mech were incredible. I’d play it again with first timers. Loved it.
Strange Magic
Mind Masters
Escape room
IRL
Here’s my humble opinion of what separates good from great to incredible escape rooms: FLOW. Good ones are thematic and challenging. Great ones are intuitive from A to B to C with tech blending into the theme. Incredible rooms put you in the EXACT plotline and order the room wants you to go, enhancing the plot, which nudges you in the right solution direction without needing a clue. This falls between great and incredible. All the puzzles were thematic and difficult, all the mechanisms and tech were seamless, but two important bottleneck clues were too subtle to get without a hint, which was unfortunate. There was a “triggering” device that was used 3/4 times throughout the game, which makes thematic sense and was great subtle tech/mech. However, the correct way to use it was so subtle that only the luckiest/most astute escapists/hint would get how sensitive it was and even when I figured it out, it didn’t necessarily work the first time. Unfortunately the most complex solution came near the end and required 3/4 layers of data analysis to grasp without a hint, and even then, it sucks up a huge amount of time for a solo player. The room is better served by 2, but no more than 3. Other than the subtle solutions, the mech/tech was seamless and the staff are passionate and spent over an hour with me after the game talking shop and showing me insights to the design. Loved them, loved the room, and here’s to more soon.
Omega Mart [Immersive Art]
Meow Wolf
Escape room
IRL
Not a true escape room, more of a themed immersion. Much preferred the Sante Fe, NM mystery and installation as it did feel like a larger theme and escape room. Would recommend just to experience each part of the interactive museum and enjoy it on its own merits.
The Darkest Deal
Universal Studios Orlando
Haunt
Haunted house
Smells, story, creepy factor, scares are all top notch. The theme is generally creepy, and the jump scares are waaaay more creative than most houses this year. What every great haunted house needs, this one completely delivers. Top notch house, will be doing it more than once.
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