Reviews

Whatever Happened To The Garretts?

Whatever Happened To The Garretts?

Maze Rooms West LA

  • Escape room
  • IRL
Bonus Fun Time Game Show Challenge

Bonus Fun Time Game Show Challenge

Escape Factor

  • Escape room
  • IRL
An Office Escape

An Office Escape

Cinema Escape Rooms

  • Escape room
  • IRL
South Park: Cartman's Escape Room

South Park: Cartman's Escape Room

Escape The Room Chicago

  • Escape room
  • IRL
This experience was is a mixed bag for me—which is why I didn’t pick either thumbs up or thumbs down. Pros: Overall, the room had good theming and some fun tech. But honestly, I was expecting a few more Easter eggs/references to the show. Not sure how I feel about this, but you are expected to bring and use your own cell phone in this room. This wasn’t made clear before we arrived, and even when it was mentioned during the pre-game instructions, it wasn’t sufficiently called out given that it runs counter to how most other escape rooms work. Also, the length of this game is a little deceptive. The number of puzzles involved in each room varied greatly, and we definitely did not realize how much more there was left to complete when we entered the last room (which they announced as the final room when you walked in). This contributed to us not managing our time well and to us ultimately running out of time and not escaping (we were 2 enthusiasts and 2 newbies). Cons: Some of the tech was finicky, and in one area, the sound was extremely soft and hard to hear. There were also a couple of times where the decor became red herrings because they seemed like they were clues but they actually didn’t mean anything. But the thing that really killed this experience for us was the staff and the way they handled the ending of our escape experience. When time ran out, a staff member literally came in and pretty much just told us to get out. We kept trying to ask what exactly we missed and how many more puzzles we had to complete to finish. Either the person simply didn’t know the answers to our questions, or they knew but refused to tell us. Either way, they were super dismissive and ruined our fun. They just kept trying to rush us out and refused to discuss the room, much less do a basic walk-through like every other escape room company does. I read some other 1-star Yelp reviews where other customers also experienced the same thing, with staff saying it’s “company policy” not to tell you what was left (maybe in hopes you’ll come back?). This completely killed the experience for us and left us feeling incredibly unsatisfied. Allegedly we missed a search-and-find component, but they would not tell us where the item was actually hidden or what would’ve happened had we found it. This was a terrible way to end an escape room experience, and I would never recommend this location for this reason alone. Ultimately, the room itself was okay, though not great. If you’re into the South Park theme, then do it at another location. But I recommend speeding through this room a bit more and asking for hints if you get even a little stuck so you don’t waste time.
Medieval Madness

Medieval Madness

PanIQ Room Logan Square

  • Escape room
  • IRL
I have mixed thoughts on this room. Let me start with some positives: The atmosphere was immersive, and the tech mostly worked. There were some unique puzzles in this room that we hadn’t seen before. Here’s where it gets tricky: This room is apparently a “hard” room—it has an on-time escape rate of less than 10%. We were 2 enthusiasts + a newbie, and we escaped with 2:36 left on the clock. But what exactly made it hard? And what are fair or even good/fun ways vs. bad/tedious ways to make an escape room hard? This room prompted a long discussion afterwards of these questions and our personal preferences. At the end of the day, we enjoy hard puzzles that are complex to solve because they require multiple steps of critical thinking or effective teamwork—but we dislike puzzles involving a simple solution that we figure out quickly but there’s a lot of tedious trial-and-error or unnecessary repetitions in a sequence to actually complete the puzzle. Several of the “hard” puzzles in this room fall into the latter category, which is one part of why we didn’t love this room. We also don’t enjoy rooms that are dark, which then makes it really hard to see or read things, which also then contributes to puzzles taking longer to complete than necessary. Again, not a good way to make a room “hard.” But at least they gave each of us our own light source/torch. Another thing that made this room a bit “harder” had to do with the difficulties we had finding the confirmation trigger that occurs after we’ve entered the correct solution to a puzzle. The next reveal wasn’t always obvious, and that also led to some wasted time. WARNING: MILD SPOILERS AHEAD. We were also annoyed that we lost a lot of time at the beginning of the room because we did not use as much brute force as was apparently necessary to make a physical puzzle mechanism work. We figured out immediately what we needed to do, and we even tried to do it, but we couldn’t get the mechanism to work. 15 minutes later when we asked for a hint, the first words out of the game master’s mouth were—and I kid you not—“Now, as enthusiasts, you may not have realized that you needed to use more force…” And we’re not talking about just a little bit of force that was needed. We were seriously worried we’d break their game piece! One thing I did like about this room is that many puzzles were sensory-based, which makes sense in a torture chamber-themed room. But one particular sense was tested multiple times across multiple puzzles, which contributed to our feeling that several puzzles felt samey. Plus, there were distractions that strongly interfered with your ability to use this particular sense to solve the puzzles, which added to our feelings of frustration. In the end, we got out, but we didn’t leave feeling particularly happy about it. I guess I prefer “fun” escape rooms, and I definitely wouldn’t say this was a “fun” room. But then again, it was torture chamber-themed, so maybe I should’ve picked a different room to do!
Wizard Trials

Wizard Trials

PanIQ Room Logan Square

  • Escape room
  • IRL
Villains

Villains

Fuzzy Logic Escape Room

  • Escape room
  • IRL
Vet Office

Vet Office

Fuzzy Logic Escape Room

  • Escape room
  • IRL