88 escape rooms
This room was my 88th and my coworker’s 100th! We completed it with the two of us and were left giddy and giggling from the experience. This room was just plain fun from beginning to end. I spent a good chuck of the game admiring the imaginative set and props when I wasn’t solving their super unique puzzles. It was just the sort of room I like — a fun story, engaging and entertaining hint system, handfuls of nerdy references sprinkled throughout the space(s), fresh puzzles, and the near constant thrill of “oh! I know what to do with this!” This room is their best yet!
So fun and exciting from the get-go! It’s been a long time since I’ve had that much fun in an escape room. Totally unique in their puzzle designs as well! Several very striking puzzle concepts that I had never seen before and got very excited over.
We were not in an escape room — we were in space and you cannot convince me otherwise. 🙃 I love these people’s sets and this one was the best one yet!
I’ve played 88 rooms across the US and Lock, Clock, and Peril is yet to be surpassed in their customer service; they are some of the most wonderful people you will ever meet
Yes
Yes! Very dynamic intro and finish with ambitious tech that delivered not only an exciting atmosphere but engaging and efficient storytelling! Also, there was not a single lock or key in the room! Very creative tech.
An effective and memorable story solidly introduced at the beginning, reinforced by the puzzle themes consistently throughout, and concluded in a satisfying, lighthearted twist at the end.
Medium
For experienced players, this room is playable with two (as my coworker and I managed with just the two of us), but you’ll be kept busy! Lots of puzzles to be had, but all of them are very intuitive and well designed — no logic leaps.
High tech
Not a single lock or key in the conventional sense. VERY imaginative tech without being convoluted or difficult to interact with.
4
Not scary
10
No
No
Somewhat
There were steps and some crawling.
There was a wide variety of puzzles that involved nearly every sense (touch, hearing, sight etc.) so that there were plenty of things to do even if one had impairment issues!
Yes
Easy
Feb 4, 2023 | Experienced Feb 4, 2023