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Things are finally looking up for your Marine Salvage crew, as a wealthy patron has provided you with a submarine and funding to follow his coordinates to the Lost City of Atlantis! You’ve never taken on a task like this, but the payoff is too great to refuse! Your objective is to find Atlantis, bring back the iconic relic, and return to port safely! You’ve been paid up front, so there’s no real risk…right?
All ratings (58)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
10 escape rooms
A fun, ambitious game with theme park and video game elements, but doesn't quite have the budget or design skill to pull it off.
Our team of 3 finished with plenty of time to spare. Puzzles were unremarkable. A lot of the gameplay was, "here's a laminated sheet of paper, follow the directions on it". Video game elements were cute but didn't require much cooperation or imagination. Defects in the game were patched over: - game master told us, "don't spin this wheel quickly"; it should be fixed so it doesn't spin quickly - game master said, "read everything carefully"; there should be less reading in the game - a sign in the room said, "don't touch this door, it opens automatically"; the door should be less fragile
Easy
Not scary
Yes
Video element at the end wasn't quite right.
No
Not at all
Yes
Easy
There's a paid public lot in the back if you can't find street parking.
39 escape rooms
This room was a lot of fun, a room that moves is immensely creative and I applaud the Escape Artist for this design. Overall, we had a stellar time in this room, there were some broken mechanisms, but our GM did a great job letting us know and guiding us through the process without detracting from the game. Our GM was well trained and her theatrics were fun / added to the overall experience.
High tech
This room had some fun tech and great guides as to how to navigate some of the more fickle mechanisms. Much like other high tech rooms, sometimes it was tough to know if you successfully completed a puzzle because often a door opens somewhere with little to know audio clues. Folks newer to escape rooms may have a hard time following how their actions trigger doors / chests to open.
328 escape rooms
This room didn't really hit with us. We paid for three but played with 2. We needed a few extra minutes in the end. Our original game master was not very friendly, but the one who took us out, she was much friendlier. The moving submarine was neat. We didn't love the puzzles. The ending task was what ruined it for us since you have to do it over and over again. Others have had a very different experience than us, so I say try it if you have 3+ people.
21 escape rooms
Loved the immersivity of this room! The Escape Artist did a great job using setting and tech. We did this room with 4 and that was perfect. There were plenty of parallel puzzles that could be worked on concurrently. We did have a few tech hiccups but they were resolved quickly by the GM.
4
43 escape rooms
Really enjoyed our trip to Atlantis! Have never been in a submarine that actually moved before so that was very exciting! The puzzles really suited the room! Logically they made sense! Our GM Dan was great. Really added to the experience and was rooting for us! Definitely a solid room and look forward to trying some of their others!
All the puzzles suited the room!
Great set design! Very immersive!
Wonderful GM!
Yes
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