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The Tayson Research Vessel has ceased communication with Earth, it is a stranded ship on an outer orbit of Mars. Your team must board the TRSS Caelus, assess what happened to the crew. But what you will soon discover may change the course of history, but in which way? There is no escape, you must choose your path and the path of all humanity for better⦠or worse!
All ratings (16)
Mostly positive
Gameplay
Mostly positive
Atmosphere
Positive
Customer service
Positive
119 escape rooms
Very hard for a 2 player. Lots to do and some complex choice elements. Great design and attention to detail. Friendly owner / GM.
Very hard. Too much to do for a 2 player.
Very detailed set design so quite immersive.
Yes
Gen 3. All tech puzzles, no or very few padlocks
Expert
High tech
4
Not scary
16
No
No
Not at all
Yes
Easy
97 escape rooms
Some games just arenβt βour kind of gameβ & this turned out to be one of them. The game constantly felt like a struggle & the primary & secondary crystal idea felt confusing & unnecessary. Whilst I canβt put my finger on what was so bad about it, it didnβt compare to their other rooms & there simply wasnβt much enjoyment factor there for us. The rooms at this branch donβt seem to be in the same league as the Nottingham branch, almost as though theyβre totally different companies.
It was cohesive, but felt somehow cheap compared to most other Cryptology rooms.
No
Hard
4
Not scary
No
No
Not at all
Yes
Limited
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βItβs amazing how well the space is used,and how all the puzzles make sense with the theme...β