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Push aside the veil of secrecy in the Beast workshop, where engineering meets cryptic gaming. Locked in the tool room, you feel the pressure to escape before your time runs out!
All ratings (16)
Mixed
Gameplay
Mostly positive
Atmosphere
Mostly positive
Customer service
Mostly positive
21 escape rooms
So GM was cool, the building was eerie and cool, but the problem was that there was no air conditioning. With the rooms being laid out as is, it was difficult to be there in the middle of June. Also, there were barely any puzzles to solve even though it was a big space. Lots of "set design" and not enough puzzles.
30 escape rooms
The best thing about this room was the atmosphere. It's inside a haunted house and takes full advantage of the location. Theme, room design, and props were all top notch. That said, the puzzles were on the easy side and we finished up very quickly.
Somewhat
82 escape rooms
Room needed more puzzles. We got out way too soon. Definitely could use 2-3 more puzzles. Not very difficult.
78 escape rooms
Enjoyed it and didn’t use any clues. Large well lit space which was nice. Several red herrings and mostly mechanical challenges. I would have loved some logic, word or other puzzles peppered on.
One puzzle broken so game master came in to fix it. Other than that interesting room with mechanical challenges
25 escape rooms
Great room! Challenging, and good thought into the puzzles overall.
289 escape rooms
The Beast is a sprawling building in an industrial warehouse district of KC. I’m not from the area, but I remember it being rather surrounded by factory/highway. They’re known for haunted houses—which I’ve never been to—and have parlayed those skills into immersive, well designed escape rooms. The Tool Room is, as promised, a room full of tools. The design leans on some already existing elements of an old factory and cleverly leverages the machinery into the game. The flow of the puzzles was logical and generally well intertwined with the story and theme. We escaped, but it definitely required some nudges from the game master and some face palming when we missed a couple things. The ending sort of came out of nowhere for us, even though were was a build up to a moment of tension and release. Either way, I would recommend checking this one out for it’s unique theme, set, and well integrated puzzles.
Loved this space. You’re in an old warehouse district and this particular game takes advantage of the authentic old mechanisms in the building. There’s an added element of excitement in not always being certain you “should” be touching something. Which is not to say I felt unsafe, but that the use of the various “tools” in the Beast were well integrated.
Stellar, sweet staff. It was the height of covid times when we did this room and they paid attention to social distancing, cleanliness, and masking. In general however they shared our excitement for escapes and haunts. One of those times we lingered and chatted quite a bit.
Yes
Again, I think the space was very immersive. This particular room had some unusual mechanisms and devices. The puzzles fit the theme well and were certainly unusual to me. They had locks and keys as well, but some other fun design twists that I found surprising.
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