
johnlarson
147 escape rooms
This room definitely nailed the set design in terms of making you think you were in a run-of-the-mill (Boston) apartment. The puzzles I found to be a bit on the tedious side and it required going back and forth from Point A to Point B (and C, D, etc.) a lot [I’m speaking figuratively — those Points are not actually physical parts of the room design!]. There were some things that didn’t quite add up or make sense intuitively (or logically) and it required some leaps in logic to understand and solve. I think that with some improvements on UX, this room has the potential to be better.