Mark as done to rate
Can you enter the submarine and find your trapped team, navigate through the treacherous waters and find you way back to the surface? Make it out in an hour.
47 escape rooms
A public room in a mall... Uh oh, this room can't be any good. Well, I was so wrong! This room was a blast and a nice challenge. This is likely their hardest room, our GM said that the previous 5 groups that day before us did not make it past the 2/3 mark. Our group scraped by with a buzzer-beater win. This room feels a bit too linear in parts, but overall there is a lot to look at and play with. We enjoyed our time here and would recommend it here.
Our GM was excited to talk about the room with us and we loved the conversation we had
Yes
The tech was cool!
The plot was cool and flowed exceptionally well
Expert
This is a tough room, be ready
High tech
4
Not scary
No
No
Not at all
No
In a mall isn't the easiest
Easy
48 escape rooms
It was fine. Nothing to really separate it from any other submarine escape room.
132 escape rooms
A video game meets an escape room. This was a fully immersive and natural way to mix digital and physical puzzles. It blended logic with intuition in some really clever ways. It perfectly used the theme to its advantage.
A very logical flow from accessing the control room to getting the systems back on and getting back to surface! There were many fantastic tactile puzzles, and you often mixed practical puzzles with digital.
From the decorations in the hall to the two rooms of the game, everything was immaculately crafted and very thematic. The video screens were the true stars, as well as the amazing physical coordination task to update your subβs utility arm.
Such friendly people!
Yes
The combination of the video game elements with the physical puzzles was very novel!
A simple story about a captain gone mad! The puzzles made sense given the story.
Medium
Some tricky stuff, but everything is fair, and you are given all the info you need to figure out everything without guessing!
High tech
Video game puzzles with some great coordination puzzles made this game a real treat.
2
This was a very straight-ahead room with usually one singular goal at a time. It was a close call with 2, but we got to experience everything.
Not scary
No
No
Somewhat
Lots of coordination!
No
Easy
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