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You and your team of supervillains are trying to steal a giant bomb! Can you complete your mission before time runs out?
49 escape rooms
CU Adventures of Time and Space's 'Calling All Villains' escape room is an outstanding experience. The set, decor, and props are impeccable, creating a truly immersive atmosphere. There were no technical issues, and everything worked seamlessly. The puzzles were well-crafted, logically connected, and designed to be solvable. The game master was knowledgeable and struck the right balance between guidance and challenge. In summary, this escape room is a top-notch adventure, showcasing CU Adventures' commitment to quality. Highly recommended for an immersive and enjoyable experience.
Not scary
Yes
26 escape rooms
This is a very well done room. It is difficult with lots of great puzzles. Great sequel to calling all superheroes!
32 escape rooms
If you love comics or marvel or DC, you’ll love this game, it’s decently tough and a great challenge even for experienced escapees
38 escape rooms
This was our first time at CU Adventures and it was a great experience. Calling All Villains was a very fun and challenging room. The puzzles were just challenging enough without being a time sink and the decor was very thematic. The pace of the room flowed very well and there were several mechanics used that I hadn’t seen elsewhere. Highly recommended.
The GM was great!
No
289 escape rooms
Great storyline, fun puzzles, beautiful immersive design. I found every room at CU adventures to be wonderful, but this and Game Night were my favorites. Something about these rooms was just delightful. A serious attention to detail with deeply thematic gameplay made these games super immersive. I felt like puzzles were logical parts of the storyline and cleverly in world. Even the countdown clocks blended well into the worlds.
High tech
No
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“Some of my favorite moments at CU Adventures took place in Calling All Villains.“