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You are world-renowned Detective Hercule Poirot, aboard the famous Orient Express. You have just solved the murder of Mr Ratchet, the man found stabbed to death in his cabin after being proved guilty of abducting and killing a young child - Daisy Armstrong - the daughter of a WW1 hero. However, just as you are preparing to deliver your verdict, new evidence reveals one of the passengers aboard the train has a much more deadly plan. Your objective is simple - find the potential killer and repair the brake lines to stop the train. Failure means certain death for all, while success means solving the most famous crime in history, and saving everyone aboard. Solve the riddles and puzzles, gather the evidence and catch the murderer before it’s too late! Do you have what it takes to save all the lives on-board? Time is of the essence!
9 escape rooms
The overall experience was pretty bad. The room was visibly very well designed. That’s the one thing I love from the room. Some of the first puzzles were different from any I had seen. Then it went downhill quickly. The puzzles started to not make any sense with nothing flowing together at all. Once we figured out the confusing puzzle, the room completely broke. The owner and employee came into the room and started to pull apart the TV to fix what was happening. This just really threw us off since it took us out of the story and wasted a lot of time. The owner also was just standing there watching us while the employee worked on getting the room started again. After all of that, my group had a hard time getting back on track. Then the room started to get really hot. We were on the last puzzle (which was very dumb), there wasn’t enough clues to actually help us solve it on our own. The game master had to give us some of the answers. Overall, I’m not going back to an Escapology again. I’ve had other issues with different rooms at this escape room franchise. By the end, we were all frustrated about how everything went and the employee did not make it better. “This escape is suppose to be hard and make you want to give up.” (Our game master). It made us even more upset to hear that since none of us had agreed that an escape room should want that.
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