It was my fortunate opportunity to try the room before opening and give my feedback to the game masters and management. Unfortunately, two clues were needed due to a lack in design but I was assured they’d be fixed by grand opening.
Phenomenal story, everything Blended perfectly (graphics, effects, story, mech, screen, tasks) into the era and plot and feel.
2 is the right number, 3/4 would have stands-arounds and there are not many parallel tasks.
I finished it solo in just over 50 minutes, and taking away the two clues I asked for, which were included, both were for design flaws.
It’s a candidate for a sprint room replay or a Halloween month room. Great fun.
Great flow, linear (and it needed to be). Tough room but great plot.
Spooky and waiting for a jump scare
Particularly interesting or different
Yes
Great concept and intuitive design
Spooky and always on theme
There were gaps in direction on the last task, which I was told would be fixed for grand opening.
Great creature effects and tech
Smaller numbers are better, there are not a lot of parallel tasks
Waiting on a jump scare that didn’t happen, it it added to the fear/tension. Music and sound effects and demon voice taunting escapist is on task.
Careful with the kiddies. It’s going to creep them out
Physically active
Somewhat
Moving items back and forth, crouching and opening large doors,
Accessibility
Very accessible. A chaired person could do most tasks
GPS takes you to the right shopping area, but you have to walk into the building.