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Coming Soon - A storm is rolling in, and the DeLaporte’s annual carnival ball is supposed to start in an hour. Problem is, all the lights in the house are on the fritz. All wires in the grand estate mysteriously lead to the recently discovered attic bedroom of Uncle Remy DeLaporte, a kooky inventor who once claimed to have invented a perpetual motion machine. Can you restore the power before the ball starts?
All (169)
Overwhelmingly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
109 escape rooms
A really fun room! Make sure to come early to view the waiting area!
Yes
Hard
Not scary
Yes
Technically nothing was broken, but one puzzle was harder to see visually
No
Somewhat
Yes
Limited
320 escape rooms
Come early to spend time exploring the lobby. It’s transporting and rooted in New Orleans oddities and ephemera. That theme and the story related by our guide carried through into the room itself. This room has some unusual puzzles and they are thematically integrated. Parts of the room can be worked in parallel, making it good for 4-6 players.
I fully thought I was in an attic
Laszlo was one of the best game masters we have ever had. He seamlessly integrated the rules and story setup with smooth proficiency, all in character. Any clues he gave came at just the right time, with barely enough of a nudge to get us unstuck. He was truly an outstanding GM.
8 escape rooms
We were only able to put together a team of three for this room and another person or two would have been nice due to the number of puzzles and the difficulty. Our host was very helpful in making up for our player deficit and even let us go over by a minute so we could get everything done which was so appreciated. Especially since the last little puzzle was the only one that was disjointed from the central theme. At least I couldn’t see how it fit. (Though it is not uncommon for me to be confused) The whole place was immersive to the point that I was unsure the entrance was where we were supposed to go! The lore they’ve built here is really impressive and the puzzles are unique and inventive. Love the audio effects that tell everyone in the room “guys! Something is about to happen!” so everyone can be part of the reveals. There were a couple times we had to get out the flashlights on our phones to read things since we are an over 50 crowd. This place is a must play.
A real great collection of old furniture and decor set off the old family mansion vibe.
Could not have been better.
Yes
Hard
High tech
4
Not scary
No
No
Not at all
Yes
31 escape rooms
I’ve never experienced a game that was quite as immersive. It starts as soon as you enter the lobby and that plus the game master make the experience even more enjoyable. The puzzles were unique. We completed it with 2 people. The pricing is based on the number of players in the room. I wish it wasn’t so expensive to play with only 2 players, because we would do another room there in a heartbeat.
Very creative puzzles. Hardly any lock and key puzzles.
Extremely immersive. The entire location is designed as one “set”. You are in the story as soon as you set foot through the lobby door.
The GM never broke character and he acted like he lived in the “house”. He was more than a game master.
Yes
Hard
High tech
3-4
Not scary
No
135 escape rooms
I did Smuggler's Den, Inventor's Attic, and Jazz Parlor. They were my 71, 72, and 73rd escape rooms, respectively. I can't say these were the best rooms I have ever done (that honor belongs to a room in Amsterdam), but they were pretty close. They are definitely must-do's if you are an enthusiast and live in the United States. The thing Escape My Room does better than any other room is create an atmosphere where everything fits together as part of a broader story. From how you enter, to what you do in the sitting room while you wait, to orientation, to the walk to the room, to the room itself, and the photos at the end--everything flowed seamlessly. It's as immersive as it gets. The rooms themselves were almost flawless. There was very little I would do differently, and even those would come down to preference and not necessarily make the rooms any better. The rooms are non-linear for the most part, but you always know what you should be doing even if it takes you some time to figure out how to do it. And there are several a-ha moments (always a good thing). I prefer them in reverse order of the way we did them--the rooms kept getting better. Five full stars easy. PS. David was an awesome game master.
57 escape rooms
The rooms here are immersive and the puzzles are very good. I love the distinctive New Orleans elements. This one was our favorite at this location. A few excellent surprises. Loved it!
Yes
Hard
Mechanical
4
Not scary
10
No
No
Not at all
No
But worth seeking it out!
Limited
423 escape rooms
The immersive experience begins in the lobby before your game even starts. Your hosts are all in character (and played well). The room itself is filled with “inventions” which are used in the puzzles. (Feels a little like a science museum) as a result of using puzzles based on these real phenomenon, some of them are very finicky, but we we able to get them to do what was needed after enough fidgeting. It’s a small room, which we played with four players. I suspect it would have been better with just two players.
184 escape rooms
Our favorite of their games. Very non-linear. There is a lot of reading possible, but not all required. Fun puzzles and very in-theme.
129 escape rooms
This room was fine. Had a few unique elements. I had this room hyped up a lot more than it was probably worth, but it wasn’t bad. Very easy enough for 2!
No
35 escape rooms
I love this venue! The details as soon as you walk in are great!! Inventors attic was a very detailed and teamwork driven room- we had a great experience but you definitely need at least 4 players. Would do other rooms here, staff was amazing.
“Inventor’s Attic is a must-play for experienced room escapers.“