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You and several other coworkers were awakened from being knocked out by a massive explosion at the factory where you assemble the impressive Security Enabled Robotic Assistant (S.E.R.A) robots. The factory blast doors have gone into emergency mode and locked down as safety precaution because the nuclear power plant powering the factory is going to explode in 60 minutes. The only way out is to use the massive strength of a S.E.R.A to pry open the doors. Unfortunately, the S.E.R.A is on the other side of the blast doors in Hangar II and is shut down for maintenance. Luckily, the Artificial Intelligence (A.I.) that runs her is still alive and can assist you in rebooting S.E.R.A. so she can help rip open the blast door and free you. Hurry though, time is running out!
39 escape rooms
I had high hopes for this room as it was the owners second location. There were so many number locks with no way to know which four digit combo we found went to which four digit lock. Some keys opened multiple locks even thought we were told one key/one lock. Had a couple clever puzzles. That aside it felt like there was no story, just a string of puzzles that opened more puzzles. The ending was underwhelming and we only knew we beat it because the time stopped and the GM walked in.
Just a string of puzzles that felt disconnected from the attempted AI narrative
The look of the second and third rooms were good. The first room had a bunch of the yellow top storage containers from Home Depot. Like a dozen. Felt out of place.
Very nice staff
No
Medium
Had more locks than tech.
6
Not scary
13
My 8yo daughter is an avid player and she hated that she couldn't do anything in this room.
No
No
Not at all
Easy
44 escape rooms
For just two players it felt like we had a lot to do and there was a lot to sort into useful/not useful. I enjoyed my time in the room and the references to top sci-fi things made me happy I.e. the terminator, Mega-man, portal, and Horizon zero dawn. There were puzzle types I had never seen implemented before which is neat after 40+ games and owning my own escape room.
There were a lot of fun references to sci-fi really enjoyed the atmosphere. There were a few red-herrings.
Really loved the big reveal at the end. Use of talking NPC was a delight.
Jasper was excellent!
Hard
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