
marymartin
39 escape rooms
I had high hopes for this room as it was the owners second location. There were so many number locks with no way to know which four digit combo we found went to which four digit lock. Some keys opened multiple locks even thought we were told one key/one lock. Had a couple clever puzzles. That aside it felt like there was no story, just a string of puzzles that opened more puzzles. The ending was underwhelming and we only knew we beat it because the time stopped and the GM walked in.
Gameplay
Just a string of puzzles that felt disconnected from the attempted AI narrative
Atmosphere
The look of the second and third rooms were good. The first room had a bunch of the yellow top storage containers from Home Depot. Like a dozen. Felt out of place.
Customer service
Very nice staff
Particularly interesting or different
No
Story
Difficulty
Medium
Game tech
Had more locks than tech.
Ideal number of players
6
Scary
Not scary
Minimum age
13
My 8yo daughter is an avid player and she hated that she couldn't do anything in this room.
Was anything broken?
No
Live actors
No
Physically active
Not at all
Parking
Easy