
michaelyoung
132 escape rooms
A sprawling and detailed set played host to a variety of creative, tactile, and highly-interactive puzzles. From lasers to croquet to plates to axes to flowers, everything could be a puzzle, but nothing in the set felt like a red herring. One puzzle was deeply underclued, but most were fairly signposted and clearly solvable (though not without some puzzling). A few puzzles were multi-layered, though most were fairly direct. Keen observation and making observations between rooms at times is required. Go in with great communication, and be prepared for a good time!
Gameplay
A mostly linear experience, but one that requires a lot of connections and communication. Many puzzles require you to interact with the environment in fun and unique ways.
Atmosphere
Customer service
The GM definitely acted like we couldn’t leave fast enough. They seemed bored, uninterested, and without passion. It’s a shame since the puzzles and environment are both solid.
Story
Difficulty
Medium
Game tech
High tech
Ideal number of players
4
Scary
Not scary
Was anything broken?
No
The power did flicker at one point, but it didn’t affect the game. We honestly wouldn’t have noticed if the GM didn’t tell us about it, as it happened at a time that felt appropriate.
Live actors
No
Physically active
Somewhat
Accessibility
One puzzle requires you to notice something very subtle.
Easy to find location
Yes
Parking
Easy