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Can you help a knight to escape the medieval castle to reunite with his team? Can you escape this castle before everyone else is trapped and tortured?
All ratings (238)
Very positive
Gameplay
Mixed
Atmosphere
Very positive
Customer service
Mostly positive
52 escape rooms
The game was fine. A lot of finding a key that opened a box that contained another key. A lot of waiting for other side to do things. Game master was rude and snarky to me on my birthday and made me feel dumb when I was simply just trying to figure something out myself. I just have bad vibes from this company
Puzzles were a little complex and you often had to wait for the other side to complete something before doing something in your room.
Set design was fine. It made sense.
The game master took a while to give us a hint when we asked. And when I didnβt understand a key, he was rude and snarky and made me feel dumb.
18
63 escape rooms
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38 escape rooms
Thereβs too much to do that relies on your partners from the other room, which is fine, except visibility and auditory makes it incredibly difficult to actually communicate. And, there isnβt a lot to do in each room. The split room experience in this room just didnβt do it well. I wanted to like this one so badly too because of how much time you had, but it was just difficult without reason (clues werenβt hard, but they didnβt connect correctly).
Hard
Not scary
No
Not at all
Yes
Easy
31 escape rooms
Cool idea to split up the group, but ended up feeling unsatisfying to me as an experience. Would have enjoyed more escape time together. Overall, it somehow feels on both sides like you're spending a lot of time sitting around and waiting. Still fun, though, especially because you get so much bang for your buck. Well designed overall, too, I think.
39 escape rooms
Not enough to do on the one side. Split room, limited and the puzzles didnβt make βstoryβ sense.
No, didnβt flow well
Easy
168 escape rooms
So. Much. Waiting. So. Little. Puzzling. This experience was tedious at best. None of us enjoyed ourselves, which is a feat considering how much we all love escape games. Our groups on either side of the experience thought it might have been better on the other end, but no, both were equally unpleasant.
Our GMβs tone was condescending and we were really offput by her attitude overall.
Not scary
No
No
Somewhat
Yes
Easy
61 escape rooms
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120 escape rooms
This 2 hour room has its share of good and bad. Set and design and immersion are on point. 2 hours in an escape room is another plus. One team works in really dark conditions. Many of the puzzles in the βdarkβ depended on the other team finding and completing long tasks so several times the dark team is just waiting for the other side not able to do anything. Other than that, there was so much to do our team walked out quiet, processing what had just happened. We werenβt super disappointed but not super excited about what we completed but we were glad we did it.
142 escape rooms
Cool concept with the splitting of the team at the start, and the 2-hour time limit. There were a few lulls in the action while one side was working on a puzzle and the other had nothing to do. Music was too loud for a game dependent on communication. Some puzzles where both sides were actively involved were fun.
Music was too loud when the whole point of the game is communicating between two separated rooms. Other than that the setting was excellent.
GM was nice, but in conversation afterwards we talked about where we were going next and she βspoiledβ part of it.
Yes
Hard
Mechanical
The few tech items were somewhat glitchy
4
Not scary
13
No
Some of the tech needed nudging
No
Somewhat
One area to crawl for one person.
Low light, parts were narrow.
Yes
Easy
69 escape rooms
Love the concept of being separated, communication is definitely key! I would recommend having more people as part of your team since there is so much to do on both sides!