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Boarding the Venus Spaceship for a critical mission, will you be coming home as heroes? Or will you be coming home at all? WARNING: Contains flashing lights
37 escape rooms
The escape room was immersive and had an ok production quality, but the entire room was very one-tracked and the more people the worse. The lighting was not very well done for one of the puzzles (the DNA board) so you couldn't even see a key feature. Our team had 6 people and half the time at least 3 of us weren't able to do anything, so we just sat down on the floor. There is also a horror/gore aspect which was not mentioned in the slightest in the description or by the GM, and we had a very faint-of-heart person in our group (and this was their first ever escape room). The GM was very nice and helpful, but the escape room itself was not fun.
No
Hard
Definitely not ESL friendly, and you need a basic understanding of some scientific things like DNA and Genes.
High tech
3
Spooky
17
Yes
No
Not at all
Yes
Easy
47 escape rooms
Loved the concept but the mechanics lagged. Doable with (2) people better with (3)
45 escape rooms
Was fun but unfortunately experienced quite a few technical difficulties.
49 escape rooms
Completed this room with a group of 2. The set up was great and immersive. We enjoyed the effects and especially the 2nd βpartβ of the game after we get ourselves out from a certain room. It was unexpected and kept us on our toes. Some of the tech was unreliable but eventually worked themselves out. Would recommend this room! Great for a group of 2-4 in my opinion.
101 escape rooms
Set: The set had some very good parts set into otherwise normal office space. The intro sequence to the room helps set the mood. Puzzles: Not really enough puzzles for a 90 minute room, and entering solutions for many of them is very time consuming. Also pretty much linear so only one person can be acting at a time. There are some tasks in the room that require cooperation that is very satisfying. The tech was unreliable in some cases. One puzzle was pre-opened, perhaps a reset failure. Enthusiast: This is the sort of room that three years ago would be a must-do for enthusiasts but not has been overtaken by the new, great rooms. Me: There were enough cool moments and unique bits that I was happy and felt my time well spent.
26 escape rooms
The puzzles were decently challenging and some unique experiences to an escape room. A little too much video that takes up too much time. My major dislike is that certain elements werenβt integrated into the room as well. Also, if you screw up/fail to do one part of the puzzle, then youβre screwed because thereβs no going back. You essentially need to be given the answer. Personally recommend their other room more.
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