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In the 1980’s a local Top Secret NSA biological weapons lab was shuddered. Most of its staff met a violent end at the hands of their infected co workers. The lab was “decontaminated” when closed, but unfortunately a small fireproof refrigerator was overlooked and it was recently opened with devastating results for the infected and three of his neighbors. As a leading national expert on biological pathogens, your team has been quickly assembled in hopes of avoiding a national Outbreak. On arriving at the lab, half of your team was immediately accosted by another infected victim who had been hiding in the lab. The disease has been found fatal in 78% of the infected (and 43% of their neighbors). The historic research on the disease indicates its effects may be reversible within a short window of being infected. It was even rumored that a cure for this disease was in the lab, but it was never found. Can you find the cure for you and your team before the disease and its effects are permanent??
60 escape rooms
It's not a bad room, but very mediocre and I would only really recommend it for beginners. The room just didn't work for me for the following reasons: -Locks, locks, and locks...just too many -Puzzles were uninspired and not very creative -I strongly dislike math puzzles and there was a significant one that involved too much arithmetic -The set looked and felt real due to the use of real items, however it was sparsely decorated and just felt kind of boring. -One puzzle item stopped working part way through which required the game master to just tell us the answer.
No
Medium
Mechanical
4
4-6
Not scary
Yes
One electronic item stopped working while we were using it.
No
Not at all
Yes
Limited
109 escape rooms
Great room for GenCon!
No
36 escape rooms
Locks. OMG locks everywhere. The theme of the room was great but OMG so many locks. The other puzzles in the room were great. We also needed several nudges as to where to look to proceed on the room.
Not scary
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