Mark as done to rate
Captured and locked away in an enemy bunker, you and your fellow soldiers catch wind of a mutiny amongst your captors. Follow the unusual directives of a rebellious soldier β¦if you can trust him with your life.
All ratings (27)
Mostly positive
Gameplay
Mostly negative
Atmosphere
Mostly negative
Customer service
Mixed
193 escape rooms
A pretty okay room. There are some quality of life improvements that could be made including better lighting. Some of the puzzles are quite tedious and include morse code. The staff and GMs are wonderful!
No
Hard
High tech
3
Not scary
13
No
No
Very
Yes
Limited
33 escape rooms
So I've done about 30+ rooms at this point, and this was the first room where we failed. I wouldn't be frustrated with failing a room if it was due to extra challenging puzzles, but we got stuck on a puzzle that was not remotely intuitive (if anything, it goes against what you may presume from having done prior escape rooms), and admitedly our GM even said he got stuck on the same puzzle, yet when we asked for hints for the specific puzzle in question (3 hints!!! For one puzzle!) we weren't given adequate information to help us figure it out. We're a smart bunch. We've done some more intense, logical games and have come out with time to spare, but with a game like this where the puzzles are a little all over the place, the hints aren't that useful, and they have a challenging puzzle that doesn't make sense, it's hard to give this room much credit. Additionally, there was another puzzle after that which is a little messy and makes solving it more confusing. I'm speaking in vagueries so as to not give anything away, but all in all, I was unimpressed and actually quite disappointed with this game.
No
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