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hpugh
21 escape rooms
I never realized how much a GM could make or break an escape room experience. She was unenthused and honestly felt like she didn't want to be there. The clues that she gave us didn't give us much since some of the things in the room required either such precision that it would not work even after trying it three or more times or it was broken. It took two GMs to tell us what we did was correct but then not because it was slightly off (maybe). It took us 15 minutes to get one puzzle solved and the time ran out - it was a stupid puzzle that required many movements with such precision and time (atleast a minute per time). If you mess up, you'll have to do it again and again (which we did).
Gameplay
Atmosphere
Even after the lights come on - it's so dark.
Customer service
Scary
Not scary