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You have 80 minutes to find what escobar needs, or your family will die. Can you save them? The year is 1993. You’re a mid-level Sicario working for Pablo Escobar in Medellin, Colombia. You receive news that Escobar is furious—one of his most trusted allies has betrayed him. In his rage, Escobar killed the informer, who happened to be the only one who knows where your boss’s money and fake passport are hidden. The DEA are on their way to the clandestine cocaine lab, and Escobar desperately needs his money and passport to flee the country, and he’s demanded that you find them. If Escobar doesn’t get these things before the DEA arrives, he’s sworn to murder your entire family in revenge. He’ll have no mercy on you, and neither will the DEA.
All (348)
Overwhelmingly positive
Gameplay
Overwhelmingly positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
83 escape rooms
Heavily overrated room. Our whole group of enthusiasts agreed. The good news is that the setting and production design are amazing. Top marks for that. The rest of the experience left a lot to be desired. The puzzle flow was..... woof! Puzzles and clues did not connect to each other in any kind of sensical, narrative driven way. We finished one of the early major puzzles completely by accident. Another puzzle, which seemed like a central set-piece to the room, merely resulted in a basic clue for a puzzle we already completed. And don't get me started on the Red Herrings. So. Many. Red. Herrings. And things you accomplished but the room doesn't let you know that you have. Oh, and do you like puzzles where after you solve it, you have to wait 2 minutes to get the result? I'm not kidding, after you solve one centerpiece puzzle, you *literally* have to wait 2 minutes before you get the information from that solution. If there was other stuff you could do during that time, great! But we'd already done everything else, so we were actually just standing around waiting for two minutes. It's a shame that in such an immersively set-designed room, we were left feeling bored and confused most of the time. But that wasn't even the worst part. The worst part is that, in our opinion, our time was cut artificially short by the GM, and we lost the game. With no clock in the room, our time "ran out" right at 3pm on a 2pm reservation, even though the GM started our game at about 2:10. We had arrived a few minutes before our start time. Finished the wavers before our start time. The GM disappeared to finish resetting the room. I used the bathroom. After, we were still waiting on the GM to finish resetting. Finally, about 10 minutes after the hour, the GM let us in and gave us the spiel. She was good at this to be fair. And then our experience ended *exactly* at 3pm, 50 minutes in, and we failed the game with a couple puzzles to go. Frustrated, we called them out on this. Upon realizing they may have messed up, they offered us free sodas. Sweet. I guess that's what tipping them on top of the booking price prior to the experience got us. Look, I don't want to fully bad mouth this room, because there are plenty of awesome qualities about it. But overall, as escape room enthusiasts who have done many, many rooms, this was one of the more disappointing rooms we've experience.
Rough. Real rough. Utterly nonsensical puzzle flow. We finished things by accident. Finished puzzles that provided clues to other puzzles we'd already finished. Red herrings galore. Non-narrative driven, random puzzles. No flow. No sense of building. Just random junk. Not fun.
A+. Fantastic production design. Just wished the puzzle flow matched it.
Meh. The girl was nice, but in our opinion, cheated us of a full hour long escape room. With no clock in the room, our time "ran out" right at 3pm on a 2pm reservation, even though the GM started our game at about 2:10. We had arrived a few minutes before our start time. Finished the wavers before our start time. The GM disappeared to finish resetting the room. I used the bathroom. After, we were still waiting on the GM to finish resetting. Finally, about 10 minutes after the hour, the GM let us in and gave us the spiel. She was good at this to be fair. And then our experience ended *exactly* at 3pm, 50 minutes in, and we failed the game with a couple puzzles to go. Frustrated, we called them out on this. Upon realizing they may have messed up, they offered us free sodas. Sweet. I guess that's what tipping them on top of the booking price prior to the experience got us.
Yes
Despite not liking this room overall, yes, there were some awesome elements to it. Without spoiling, a dark hallway, a room with powder, being able to physically alter the space, there were some truly awesome moments. I just wish it made more sense.
Wait, there was a story? Yeah, I guess there was a decent setup from the GM, but what happened after? no idea.
Expert
Well, as enthusiasts who have done about 100 rooms each, we failed. So hopefully that tells you what you need to know.
Mechanical
6
Spooky
There's one section that's dark and a little spooky, but nothing overtly horror-related.
16
There are some very adult themes in this room. We loved it, but it could be severely inappropriate for kids.
No
No
Very
A lot of moving back and forth through the space! It sounds like it would be fun, but it wasn't.
Yes
Easy
108 escape rooms
This room was pretty different than all the other rooms I’ve played. It had some very unique elements that I appreciated, but with that being said, things were not always very intuitive. The GM was super nice (one of the co-owners) so her enthusiasm really helped our experience.
98 escape rooms
Our GM Frank was a delight to have running our game. The game had very immersive set design and great puzzles that are integrated into the side. We loved those moments where we thought "they don't actually want us to ___ do they?" but the answer was yes and we were rewarded for it.
Yes
Hard
Mechanical
We were also given a glow stick to use when we needed it
6
Not scary
7
No
No
Somewhat
An average adult's arm strength is required
Yes
Easy
Call them when you get there so they can let you into the parking spot
23 escape rooms
Overall this makes top 5 rooms I have done for sure! I loved the immersion and the game play. It wasn’t as much logic puzzles as practical thinking and truly putting yourself in the mindset of the storylines task not just escaping.
Super fun very easy to understand but it’s non linear so you will be bouncing between rooms but not an insane amount.
Truly got you to feel and live in the environment presented!
Kai was absolutely amazing, was very supportive of how much of little clues we wanted or just if we needed redirecting. We told him we wanted to make sure we escaped but didn’t want too much and he really aided in that perfectly.
Somewhat
Not accessibility friendly. Involved a fair amount of stairs and going between rooms.
131 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
15 escape rooms
Oh man, we just got Pablo Escobar’d.
Yes
Medium
Mechanical
4
Not scary
18
No
No
Not at all
No, stairs are needed
Yes
Easy
101 escape rooms
Ayo, we got a little Pablo Escobar ova here! -Pablo Escobar’s Italian confidant, Jimmy Two-Shoes Pretty fun, puzzles didn’t always make sense but overall rad. Little gripe, tho: doors should OPEN when you trigger them to unlock. Annoying to make people roam around looking to see what they did when you could easily just put a spring on the back of the door.
Yes
Medium
High tech
4
Not scary
18
No
No
Somewhat
Yes
Easy
124 escape rooms
So adorable with great attention to detail. Nostalgic and large space. High production value. We would do this room again and highly recommend to anyone who wants to feel they’re traveled outside of the country and part of a real storyline
32 escape rooms
Great room with a wide variety of puzzles! The set design, music and the GM were all awesome! This room is slightly different from a traditional escape room where it’s more “hands-on”. We went as a crew of six and had plenty to do! If you’re highly experienced, groups of 3-4 is recommended!
Yes
Fun elements throughout and a great variety of puzzles
Hard
Mechanical
4
Experienced players
Not scary
No
No
Not at all
Yes
Easy
31 escape rooms
Good but not great. This is one of the few rooms that neither impressed nor disappointed. Most puzzles were straightforward; a were couple non-sensical and convoluted.
“Escobar is a really good escape room in Los Angeles.“
“Very well designed game, with the set design transporting you to the 90s. Multiple rooms to explore.“
“This game made us do things we would never ever do an an escape room...“