This was a very well done room. After hearing some of the negative thoughts about it, we were a bit worried, but this was a great room. There was a great effort out into theming throughout. There was everything that you would want to have in an agent room; Lasers, weapons, and a crazy system that is trying to kill everyone.
Everything in this room helped sell the theming. From the sounds, vfx and even the smells, it was all very well done.
One thing I will say is that there were some recordings and cut scenes that seemed to eat up time.

A very novel game that flowed very well. One issue with a puzzle but it was our own silliness.
Atmosphere
Set design was flawless. There was a part in the middle that had a great moment to give the room a much bigger feel.
Our GM Malcom was amazing. Personable and on it when we were in the room! Loved working with him!
Particularly interesting or different
Yes
It was interesting. A great test of communication issues.
Very well integrated. Set and theme made room standout but the story wasnโt much different than other secret agent stories.
I think we made it harder than it really was. Plus the communication at the end is key.
Physically active
Somewhat
Lasers! Some crawling.
Accessibility
Lasers! Colors and math.