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Agent 13 is missing, your mission is to choose to accept it and find the missing agent. See if there is a doomsday device hidden here and disable it.
All ratings (131)
Mostly positive
Gameplay
Mixed
Atmosphere
Very positive
Customer service
Very positive
137 escape rooms
Fantastic set design in line with all of 13th Gate's other rooms. We've seen this theme done several other times and I think this one does it much better. I know some people mention puzzles not working - we had one issue that was easily bypassed. I think the ending was meant to be a lot more intense, but it kinda dragged with some difficult tools for communication. Had fun though.
No
122 escape rooms
This is another 90 minute room disguised as a 60 minute room. There is a lot to do in the back half that is very tedious and detail oriented and we ran out of time. And we are experienced (150+ rooms each for the 4 of us), Not for beginners at all, probably would be best to book the room in back to back hours. Set and tech was amazing, although trying to scan a QR code to stop your time in the dark with no light feels a little cheap.
16
67 escape rooms
This was a very well done room. After hearing some of the negative thoughts about it, we were a bit worried, but this was a great room. There was a great effort out into theming throughout. There was everything that you would want to have in an agent room; Lasers, weapons, and a crazy system that is trying to kill everyone. Everything in this room helped sell the theming. From the sounds, vfx and even the smells, it was all very well done. One thing I will say is that there were some recordings and cut scenes that seemed to eat up time.
A very novel game that flowed very well. One issue with a puzzle but it was our own silliness.
Set design was flawless. There was a part in the middle that had a great moment to give the room a much bigger feel.
Our GM Malcom was amazing. Personable and on it when we were in the room! Loved working with him!
Yes
It was interesting. A great test of communication issues.
Very well integrated. Set and theme made room standout but the story wasnโt much different than other secret agent stories.
Medium
I think we made it harder than it really was. Plus the communication at the end is key.
High tech
Lasers!
6
Not scary
12
No
No
Somewhat
Lasers! Some crawling.
Lasers! Colors and math.
Yes
Easy
36 escape rooms
Great set design. Mostly flowed well. Unique puzzles. If you are claustrophobic may not be the game for you.
91 escape rooms
๐๐๐ ๐๐๐ธ๐ค๐ฅ ๐ฆ ๐ ๐ข ๐ฃ ๐๐ค ๐ฅ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐บ ๐ป ๐ ๐ ๐ ๐ ๐ ๐ท ๐๐ธ๐ ๐ ฝ ๐ พ ๐ ฟ๐ ๐ ๐ ๐๐ ๐ ๐ต ๐ถ๐ต ๐ถ๐๐ฒ ๐ณ๐ฌ ๐ ๐ ๐บ๐ ๏ฟฝ๐ ๐ ๏ฟฝ๐๐ ๐ ๐ ๐ฟ ๐๐๐ ๐๐๐ธ๐ค๐ฅ ๐ฆ ๐ ๐ข ๐ฃ ๐๐ค ๐ฅ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐บ ๐ป ๐ ๐ ๐ ๐ ๐ ๐ท ๐๐ธ๐ ๐ ฝ ๐ พ ๐ ฟ๐ ๐ ๐ ๐๐ ๐ ๐ต ๐ถ๐ต ๐ถ๐๐ฒ ๐ณ๐ฌ ๐ ๐ ๐บ๐ ๐จ๐ ๐ ๐๐ ๐ ๐ ๐ฟ
71 escape rooms
The puzzles in the room were great and even a reference to a good puzzle game online. The theme felt a little disconnected due to the tech vs the timeframe. Big warning for anyone with elevator phobia this room is not for you.
Yes
It has some really neat effects I have not seen in a room before.
They did a weird mix or wwii and portal(video game) which meant the technology didnโt fit the timeline well. But it was very fun
Hard
Most of the room is not too bad but there are some at the end that are very different and time consuming
High tech
Lots of lasers
4
Scary
Big warning for anyone with elevator phobia this room is not for you. Also several jump scares
16
No
No
Somewhat
Requires crawling, wearing special glasses
Yes
Easy
31 escape rooms
Started out strong but came to a grinding halt once we hit the broken puzzle. Even once the game master triggered the puzzle for us after proving that we solved it properly, the next step was anything but intuitive. Then it got better again until the end. At the very end, there are several unrelated puzzles mashed together and basically made us just not care anymore. We felt we were fighting the room rather than playing it. Which is unfortunate, because we LOVED the other 3 games we played from this company.
It started out fun. The game set and design was great, as always from this company. Unfortunately, there was a broken puzzle about half way through. Then, at the end, the puzzles didnโt really make any logical sense. The game master even offered to give us 5 more minutes because we were โright thereโ but we just wanted it to end.
Great set design and atmosphere.
Yes
A few physical elements that may not be accessible to all
Medium
High tech
6
Not scary
12
Yes
No
Somewhat
Crawling and elevation changes
Those with mobility issues may not be able to get past the first quarter.
Yes
Easy
105 escape rooms
My bf felt this game reminded him of the video-game, โPortalโ.
281 escape rooms
It somewhat pains me to write thisโฆbut after playing all the games here, 13th Gate seems highly overrated. This game in particular was a disappointment. Multiple puzzles not working, the GM didnโt know how to operate/explain some of the puzzles and ended up just turning one off to get us through it. Truly felt like we were just trapped in this room and couldnโt wait for it to end. The set wasnโt terrible, and while not a unique concept we can see where they tried some new spins. But overall, just disappointed.
โThe set was enormous and detailed, with each segment so different from the others. โ