Mark as done to rate
The ex-machine is one of the most advanced quests that we have ever built. This is highly recommended for the players who were already here before.
47 escape rooms
This room has a good theme and it is used well at some points. They have some strange rules here... They tell you how many rooms your adventure will be, they allow phones, there is a QR code you can use for hints (can still ask a GM), can take photos of the room. The puzzles were good but very simple. We got out with nearly 30 minutes left and we were not rushing. The set design felt pretty cool. The GM seemed like he just wanted to go home and was happy we got done quicky so he could go home. Overall this room is decent and has some cool mechanics, but there are better out there
Some puzzles really leaned into the theme
Unique set design
Seemed like he just wanted to go home
Easy
Very easy
High tech
I don't recall any padlocks, which is always nice
2
It is an easy room
Not scary
6
No
No
Not at all
Yes
Easy
48 escape rooms
Overall, a really good and creative room. There are a couple of nicely done moments that particularly stood out (great use of things as time-travel), and some very creative puzzles.
Yes
Medium
High tech
4
Not scary
14
Yes
One puzzle in the last room (using the lower grid) was not functional - we solved it five times (did it once, re-did it to be sure, tried it backwards, did it forwards again, and then one more time) before our guide came in and told us it looked like it was broken.
No
Not at all
It would be a bit rough for color blind players.
Yes
Easy
57 escape rooms
Very cool atmosphere, but the puzzles was ok, straightforward and maybe good for team event.
27 escape rooms
Very cool theme. The room decors are interesting… some rooms were nice and other rooms felt like they were on a budget. The theme connected later in the game which was pretty cool, but overall I had higher hopes.
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