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You have been enlisted by the king to retrieve the flame of the dragon, which has been stolen by the maesters of southteros. He has called the maesters to his castle for a meeting to buy you some time. You must infiltrate the maester's hall of knowledge to find their secret apothecary, where it is said they have hidden the flame. If you fail to do so, the king will have your head...
All ratings (34)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
96 escape rooms
Awesome room! Very immersive. We were two players and it was a little tricky, but would be great for kids.
93 escape rooms
The room was well designed with unique puzzles! The story wasnโt much apart of the puzzles but the theme was consistent. The s GM was amazing! I recommend
The puzzles progressed smoothly!
The set design was immersive and fit the theme
My GM was amazing! She accommodated our situation perfectly.
Yes
The puzzles were unique which was refreshing
The story was okay, not much story was incorporated however the themes was continuous
Medium
Some puzzles arenโt โsolvingโ puzzles
High tech
Less key and lock puzzles in high was good
4
2 people can do it but thereโs quite a lot to do
Not scary
10
No
No
Somewhat
Thereโs stairs at the entrance so I might be hard to people with mobility issues
Yes
Limited
Close to public transport id suggest that
43 escape rooms
A traditional escape room with added bonuses and traditional puzzles with a twist that made the room quite unique!
Yes
Yes
Hard
Hard
5
5
Not scary
Not scary
16
16
No
No
No
No
Somewhat
Somewhat
Yes
Yes
114 escape rooms
This was relatively large room with plenty of room to explore and a sufficient number of puzzles for larger groups. Even though the room was themed after a popular television show, prior viewing is not required.
Medium
47 escape rooms
We (3 players) did this room when it was the Last Knight Rises. Liked the room styling very much, and the puzzles suited the theme very well overall. There wasnโt much of a storyline, canโt recall why we were locked in the room. Basic optional dress ups were fun. Went 10 minutes over time but the GM generously let us keep puzzling until we escaped. Well-designed for multiple people to be puzzling simultaneously, good variety.
Great variety of puzzles. Large main room so we could spread out and work on multiple thing simultaneously.
There was an option to dress up in some knightly regalia, which was fun. Decent amount of effort put into making it feel appropriate to a knightโs adventure.
Our GM was generous, allowing us to go ~10 minutes over time to finish our escape. Didnโt ask for many clues otherwise.
No
The production values were good and the good variety of puzzles but the room experience wasnโt particularly groundbreaking per se.
The storyline was fairly perfunctory. While it set the tone of the room, it didnโt relate specifically to the order or nature of the puzzles.
Hard
We usually escape rooms as a pair with time to spare so that we didnโt escape in the allotted time as a threesome implies it was pretty challenging.
Mechanical
It wasnโt high-tech (duh, knights) but it wasnโt an endless parade of padlocks either.
4
Not scary
No
No
Somewhat
One puzzle required a fair amount of lifting (many things, not super-heavy things). No climbing or slides or crawling though.
I donโt recall any audio puzzles so deaf / hard-of hearing people should be OK. Some puzzles are not suitable for short-statured people. Some visual puzzles so blind / low-vision people would need assistance. Some precision movement puzzles could challenge people with tremors.
Yes
Very convenient, close to South Yarra train station and Toorak Rd trams.
Did not drive.
57 escape rooms
Great game! However, Rush is very pricey for a company that only resets their games properly half the time. Not sure where the โpremiumโ part applies.
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