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tinahart
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Morty score
28
Escape rooms
28
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tinahart
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Experiences (28)
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Reviews (5)
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Escape rooms (5)
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The Roosevelt Escape Room
Palace Games
Escape room
IRL
I proposed to my wife Megan in this room and we still managed to escape.
The Boiler Room
The Basement : A Live Escape Room Experience
Escape room
IRL
It has been so many years since I played this one, but I remember it being very innovative for the time. Being stuck in such a small space and having to figure out how to physically maneuver around to access the puzzles was cool and something I haven’t experienced since. I’m not sure why it’s closed now, but perhaps it was an accessibility issue.
Merlin's Magic School
Escape Room Palm Springs
Escape room
IRL
This was a perfect game to bring our kids (7, 7, and 4) to. The theme was light and fun, the puzzles were clever but not difficult. There was plenty of time to read the directions out loud repeatedly, let the kids find things and figure out some of the puzzles, and still complete the room. There were some mechanics I hadn’t encountered before and the technology seemed to work with minimal errors. I particularly appreciated that there wasn’t a single padlock in the whole room. It’s not going to be a challenge for experienced escape room enthusiasts, but it was exactly what we were looking for in a family room.
Defenders Of The Triforce
Real Escape Game | SCRAP Entertainment Inc.
Escape room
IRL
This took place in a hotel ballroom with many teams at 8-top tables. Zelda is awesome and lent itself well to the puzzles, but there are limitations to how innovative you can be with pencil and paper. We did have to get up and move about the room to meet characters from different regions of Hyrule which was cute but not immersive. I wouldn’t recommend if you aren’t a fan of Zelda, but if you are it’s a good enough time.
Escape from the Time Travel Lab
Real Escape Game | SCRAP Entertainment Inc.
Escape room
IRL
This was my first SCRAP game in a permanent location (as opposed to multi-team, ballroom-style event.) I thought the time travel conceit was clever and used to good effect. The trademark (?) SCRAP word grid was there and I didn’t yet know that it was a crutch they relied on all the time. Even still it didn’t weave into the story it just was there. Similarly, we had the classic hunt around the room for a hundred pieces of things to assemble the puzzles and we missed a couple so that made it take longer. The GM, Willa, was amazing though and she made the experience twice as great as it would have been otherwise.
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