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Futuristic technology has allowed you to share a subconscious dream state with others. You are the first team to officially test the new groundbreaking technology, Neurolink. With this technology, you are able to enter Dr Hyrun Mundst's subconscious, find his deepest fear, and destroy it. Can you escape the defense mechanisms of his mind?
All ratings (156)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
32 escape rooms
This was a fun game! We were a group of two and I think with more people it would have taken away from the gameplay for us. The puzzles were fairly easy. We didn’t have to ask for any hints. And I am not ashamed of asking for hints. 😅 Lots of tech though.. no lock and key. Loved that! Overall a super unique, cute, and fun concept!
Gameplay was linear and flowed well.
So cute!
Our GM was great!
No
2 escape rooms
I’d recommend checking this place out with tempered expectations. Elements of the game are downright INCREDIBLE but unfortunately malfunctions and some safety concerns for a very high tech room left us leaving frustrated and underwhelmed, and generally scratching our heads. That said, the owners are clearly capable of some serious creativity and I wish them the best, but they do need to take accountability for their malfunctions and not get defensive / make excuses when it comes to bad reviews. I’d look forward to hearing what other people experience, and I’m rooting for them!
Novel gameplay and some very creative ideas, but frequent malfunctions, frequent unsolicited hints from GM, and an unclear narrative / lack of cohesion (maybe this was deliberate) really killed the magic. When we did need help / hints it wasn’t much of an “oh of course!” feeling and more of a “…huh?” solve. That said, parts of the game are so cool, it’s worth checking out if the issues are addressed.
Impressive elements with overall underwhelming / “arts and craft” atmosphere to much of it didn’t align with high tech premise. Some parts were cool enough to make up for it, but a ton of potential that ultimately failed to execute on as a whole. Game could use some TLC overall and a “reboot.” Seeing how incredible some aspects of the room are (some seriously “WOW” moments), I’d love to see this standard applied to the rest of the room. You can see that the owners have it in them to create some serious magic. Rooting for them that they do so from here!
Staff was very nice, owner failed to acknowledge our frustration or address malfunctions within game thus far. If they do so, I’d love to give this place another shot.
Yes
First escape room I’ve done, but I can say the owners clearly put a lot of thought into trying to make it creative and different. Parts of it had me stop and marvel at what they had designed as downright amazing. The rest and overall generally underwhelmed.
Story was disjointed and ultimately didn’t make much sense, but I think this may have been the point. Seemed like a lot of unnecessary and confusing elements that didn’t serve the narrative, and anticipated we’d have to “uncover” something by the end that had nothing to do with the lead up.
Hard
We found it difficult, but hard to say with so many glitches, and GM often spoiled with unrequested hints throughout as a result. I think the GM was genuinely trying to help as she became aware of our troubles with the room itself. Ultimately this delivered a less satisfying game overall. No hints should be given unless requested.
High tech
2
Not scary
Not scary but dark confined spaces could certainly spook someone.
12
Not recommended for little ones— safety concerns and I wouldn’t bring my kids here. Fine for teens / adults.
Yes
(Spoilers ahead:) Parts of this game either required multiple attempts at same process to trigger properly, or in parts appeared even run down / falling apart. Maintenance is not up to par for a high tech game. Really killed the magic for us. Multiple elements broken and GM had to stop game to come in and fix something or reset something we had triggered early. GM was helpful and tried her best I think— owner failed to acknowledge or take accountability, and you can see takes to making excuses and getting defensive on Yelp reviews. Be aware: nerf guns are not securely held up and can fall from above and hit you (as they did us), and sliding area poses a danger where fingers or other body parts could easy be caught and crushed. From a safety perspective, this room is a disaster waiting to happen, and I would not take little ones here. I listed out elements which were broken or not working properly in my Yelp review— for a high tech game, the list is lengthy. I would encourage a more experienced player to review this room from this perspective and let us know their thoughts. We left underwhelmed, and the owner has since failed to rectify in any way.
No
Very
Very physically active and even somewhat demanding in parts, which we found pretty cool. One of the better parts from our perspective. Final phase was very cool.
Game would likely be inaccessible to people with mobility issues, or larger players who can’t find in confined spaces. Tight, potentially dangerous area would be out of bounds for anyone uncomfortable with small spaces. Think: “rolling under a car while laying on a skateboard” for reference. Final phase, as cool as it is, would be impossible for someone with any mobility issues at all. Personally, we enjoyed the physically demanding nature of the room, but from an accessibility perspective would probably score low. Hearing, vision, or color blindness would all pose roadblocks as far as any other escape room, but I think this sort of comes with the territory.
Yes
Easy
9 escape rooms
Lots tech! Iv done 6 escape rooms and the puzzles were pretty straight forward, 1 or 2 of them stumped us, which gave it some challenge. Perfect room for people who have done 1-5 escape rooms.
7 escape rooms
Some fun puzzles and cool concept but a few triggers were broken and one of the got stuck and they didn’t tell us for a while so we just assumed it wasn’t supposed to open. So that wasted some time.
6 escape rooms
Outside in was a fun, easier difficulty, technology driven room. The theme blended seamlessly into the interactive puzzles. The game feels best suited to smaller groups and is perfect for two players, however, can’t be done solo. There was no hide and seek elements and the room played in a linear fashion.
328 escape rooms
What a cute and unique game. The main room set design could have been a little better and one puzzle no longer works because players destroyed it, but this game had such a unique start, a wonderful storyline, and puzzles and tasks that were enjoyable. It is an easier room that is great for beginners but the experience is memorable for anyone who plays.
28 escape rooms
So much fun. The room and concept are both very unique. All the puzzles were so much fun. There were no mechanical locks and the game itself was completely linear. I would recommend this room to beginners and enthusiasts!
Linear room. Flowed great!
The concept was really cool and the atmosphere matched.
Claire was amazing.
Yes
Very different concept. The puzzles were all very fun and unique ñ.
Medium
High tech
No mechanical locks.
2
2
Not scary
10
No
No
Not at all
Yes
Easy
8 escape rooms
I really enjoyed this room! Our group of six high-strung, alpha-dog, novices escaped in 42 minutes. We ranged in age from 11-77 years. Players in our group have attempted 4-7 rooms so, for us, this was closer to the medium side of difficulty than to the easy side (I have the dismal stat of 2W-3L, so I appreciate this success). This is a linear experience so smaller groups (maybe 4 ppl?) would be good. One task requires two participants, so don’t attempt this room solo. The tasks are entirely lock & keyless, which was a first for me - so fun! The room was well maintained and well decorated. The theme stuck throughout the experience and was clever. While the room is not scary (no monsters or jump-scares, etc.), one task will require bravery and another is easier if you have a small flexible player in your group. We are looking forward to attempting another Top Tier room one day!
This is a linear puzzle. Lock & keyless.
Very cute props!
Yes
A clever theme with cute props. Well maintained.
The theme held through the entire experience. Cute!
Medium
Our group of 6 novices (11-77 years old) has attempted 4-7 rooms. So we found it very entertaining but closer to the medium side than easy. The puzzles required ideas from each of us.
High tech
Lock & keyless experience.
4
The room requires a minimum of 2 players for one of the tasks.
Not scary
Nothing was scary (no monsters or jump-scares) but there was one task that required bravery.
10
No
One prop was a little glitchy / tight, but it was a cute idea and worked with persistence.
No
Somewhat
One player will need to be smaller and flexible.
One player will need to be smaller & flexible. Someone in a wheelchair might have trouble reaching all of the tasks.
Yes
Easy
257 escape rooms
This was a cute and clever game that would be great for families or newer enthusiasts. That being said, our group of experienced enthusiasts and owners with 100s of games each all really enjoyed its offerings of experiences and humor.
Sets were fun and fit the themes well.
Michelle was amazing and opened early for us and even let our dogs join in on the fun. We definitely appreciated her going the extra mile to accommodate us.
Yes
A unique dive into the emotions we feel with some hilarious twists.
Easy
High tech
4
We played with 6 and with its linear game flow, it could bottle neck with to many experienced players in a group.
Spooky
There were parts that might be a bit spooky for some people but it was not terrible or intentionally meant to be horror level scary.
6
No
No
Somewhat
There was definitely some parts that were physical enough to cause issue with folks who struggle with controlled movement.
Yes
Easy
258 escape rooms
Outside In was a fun, funny, cute, unique adventure from beginning to end. Though we’ve played 200+ escape rooms, we’ve never played a game similar to Outside In. We really enjoyed the humor, varied puzzles, and fun ending to Outside In. For enthusiasts, I would keep the group size on the smaller size (2-3) given the linear nature of the room. For newbies, 3-4 would be ideal. There is one puzzle that was a little “guess what the designer was thinking” but the solution does make sense. Overall, Outside In was a solid room with several unique elements- play this game if you’re in the area
No
One interaction was a little finnicky when we “fired” it
“A number of puzzles, along with their accompanying sound effects, showed a good sense of humor.“