SpellboundSpellbound
1/2

Spellbound

Overwhelmingly positive (154 ratings)

  • Escape room
  • IRL

Mark as done to rate

Will you avenge the fallen coven? Or will your fate be that of those before you?

  • 1-8
  • 60 mins
  • Not scary

Awards

Ratings

All (154)

Overwhelmingly positive

Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive

Reviews

@pchan
pchan

137 escape rooms

They called this one "one of the easier ones". Maybe we took it a little too leisurely but dang, really started rushing by the end of things. All the same kind of positive 13th Gate feedback - set is incredibly above industry standards, lighting and sound design was great, River was a fantastic GM. The only note I'll mention is that there was a puzzle that we essentially completed without doing the intended work. When it was mentioned during the recap, we were so glad that we didn't go through the trouble.

Gameplay

Tons to do, varied in style.

Atmosphere

BEAUTIFUL

Customer service

River was great.

Story

Above average story.

Difficulty

Hard

Lots to do.

Game tech

High tech

Ideal number of players

5

Scary

Spooky

Witches & Vampires - no active jump scares.

Minimum age

12

Was anything broken?

No

Live actors

No

Physically active

Not at all

Accessibility

Bending over and stairs.

Easy to find location

Yes

Parking

Medium

Several free, reserved parking spots in the lot across the street.

Sep 19, 2023 | Experienced Sep 17, 2023
@wpowell
wpowell

13 escape rooms

Amazing room

Gameplay
Atmosphere
Customer service
Particularly interesting or different

Yes

Story
Difficulty

Hard

We didn't solve the room with a team of 5 people (although 4 of them were new to escape rooms)

Game tech

High tech

Ideal number of players

5

We didn't solve the room with a team of 5 people (although 4 of them were new to escape rooms)

Scary

Spooky

Minimum age

16

Was anything broken?

Yes

Live actors

No

Physically active

Somewhat

Easy to find location

Yes

Parking

Easy

Aug 22, 2023 | Experienced Nov 21, 2022

c

chenteresa

221 escape rooms

Fun, whimsical room with a bit of suspense, but it fell down in parts with one super time-wasting puzzle that you didn’t really need to do to figure out what to do next. Also we were given an unrequested hint before we even got all the clues needed for a puzzle which was annoying. Also, broken mechanisms or too tricky to activate mechanisms wasted time.

Gameplay
Atmosphere
Customer service
Ideal number of players

4

Apr 10, 2023 | Experienced Apr 8, 2023
@ronaldwilliamson
ronaldwilliamson

91 escape rooms

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

Apr 8, 2023 | Experienced Apr 4, 2023
@qmoreno
qmoreno

204 escape rooms

When we’re trying to solve a puzzle and the game master shouts over the intercom to grab a random item to finish the puzzle, that’s a problem. Why doesn’t the game tell us to grab that item? Why are there no hints to grab that item? How are we supposed to know one small item in a sea of items should be facing a different way? This game lacked some logic.

Mar 24, 2023
@coreymalone
coreymalone

109 escape rooms

As much as I would like to leave a positive review for this game I unfortunately can’t. Once we progressed into the second room, almost all of the puzzles were broken…they were at least finicky and didn’t work even though we had the correct answer. It was super frustrating. On top of that, the GM would give us a hint or the answer when we knew the answer…it was just the puzzles wouldn’t accept the answer. We unfortunately didn’t have a good time in this room. We came back the next day to play some other rooms and an 8 year GM told us that the puzzles in this room are finicky so just keep all of this in mind if you choose to play this room.

Gameplay
Atmosphere
Customer service
Particularly interesting or different

No

Story
Difficulty

Medium

Scary

Not scary

Was anything broken?

Yes

Basically every puzzle was broken or at the bare minimum, it was finicky.

Live actors

No

Physically active

Somewhat

Easy to find location

Yes

Parking

Easy

Feb 21, 2023 | Experienced Mar 6, 2023
@tonyramos
tonyramos

135 escape rooms

I should start by saying that my wife and I do escape rooms all the time with just the two of us. And we have never not escaped when we are alone. Because we see every puzzle and clue and aren't missing information because others are handling it. We called months ahead of our trip to see if we could book a private room. We offered to pay extra--whatever it took. They were friendly enough, but they would not let us. We had to play with others. Well, we didn't want to miss out on these rooms, so we moved forward and hoped for the best. For Spellbound, we got out with a group of four 12-year old girls there for a birthday party. Hey, I have kids. Kids are great. If you aren't racing against the clock trying to solve puzzles. The girls were looking for a different experience than we were. And they were young girls. Which meant lots of giggling and shrieking. And I can only imagine that the birthday girl and her friends weren't exactly thrilled to learn that some strange couple would be crashing their party. After playing the room, I get why we couldn't have done it with just two. Because there was one puzzle that physically required more than two people. Puzzle wise, though, we could have killed it in that room. So 13th Gate, figure out how to lower that minimum body count. If your concern is money, charge more for a private room. And while you're working on that, don't stick two adults in a kid's birthday group. Neither side wants that. So I have to admit that the corporate policy of matching escape room enthusiasts to overly enthusiastic pre-teens colored my view of the room. But with that now out of the way, here's what I thought of the room: It was awesome. The production value was unparalleled. The puzzles were mostly intuitive, though the equipment they provide you could have worked better. The ambience was almost perfect--the sights, the smells, the sounds (though I would have appreciated a bit more light). I am not a fan of the clue-giving system, though. It's animatronic and pre-programmed, so the game master ended up having to chime in to expound on the clue either because it was too hard to understand, gave us information we already had, or made no sense. There was great flow, good surprises, and there was a lot to do. Overall, it was a good time. I think the biggest thing that would have made it better is if I was actually invited to that girl's thirteenth birthday party. Then again, if it was just my wife and me, it would have been beyond awesome. (I do appreciate that the gamemaster gave us a couple extra minutes because we were so close to escaping when time ran out.)

Jan 14, 2023 | Experienced Oct 5, 2019
@kellymartinez
kellymartinez

105 escape rooms

My self-preservation instinct was fond of the cabin-in-the-woods feel, and using magic practically to ward off a vampire. My team’s desire to experience a vampire-themed escape room was fulfilled. Thank you. :) Additionally, Noah is a pleasant game-master. Completed with a team of 4.

Gameplay
Atmosphere
Customer service
Nov 12, 2022

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